Ethos wrote:Implementing a Quiver doesn't seem that important to me. Just use one of the many sacks or boxes to hold ammunition and projectiles if you want to. All a quiver would be is just a different image for a bag that would only hold a specific type of item.
We are not talking about carrying arrows around in a bag for carrying purposes. We are talking about having a Quiver to hold your arrows in during battle. Big difference!
Why is it that someone ALWAYS has to try and compare real life with gaming? Seriously?
"But in reality. Have any of you actually used a bow? I have, and let me tell you there is no one that can hold 8 arrows in their off hand and fire a bow accurately." - dark
"Why is it that someone ALWAYS has to try and compare real life with gaming? Seriously?" - dark
"We are not talking about carrying arrows around in a bag for carrying purposes. We are talking about having a Quiver to hold your arrows in during battle. Big difference!" - dark
What is the problem that you are looking to solve or the added level of engagement/enjoyment you are looking to add with the quiver? I'm just not following what the proposed benefit of the quiver is.
I'm not sure what a quiver would add, beyond realism.
If you want it for adding all your arrows together, then I can kind of see the point. Though I'm not sure how you'd select which arrow to fire except making it just another bag/box with a nice graphic.
I wouldn't mind a quiver if it frees up the second hand for a thrown or melee weapon. It seems reasonable to me that the character could pull a shuriken from her belt and fling it while still holding the bow in her other hand, and pull an arrow from her quiver when she wants to shoot the bow. I see the quiver as being a slot on the character paper-doll for rogues, not as a bag in the inventory.
However, if forcing the bow to take up both hands is a necessary balance issue and we cannot free up the second hand, then I think it's fine the way it is.
First, you just can't have an off weapon while using a bow. You can't just put a throwing weapon there because that ruins the tension of having to switch weapons when you run out of arrows. The speed which your character can switch from shooting arrows to throwing knives is equal to the speed the player can manage his/her inventory. The same goes for differing arrow types: switching from normal arrows to specialty arrows takes as long for the character as it does for the player. I wouldn't want some extra UI element just for arrow selection. I could be sold on a quiver if it took up the second hand slot and opened a magic rune-like box for arrow selection, but otherwise I think it's a cosmetic complaint that shouldn't be this big of a deal.
An even better idea is a Spellbook for all the spell scrolls.
How about also adding a notebook and potionbook similar to the map book, and have old school mode disable all of these. Did I also understand that the feature for automatically picking up arrows doesn't work with enchanted arrows? In any case +1 for a quiver.