Agreed... I don't get this rush & race mentality in games. Each to their own I suppose, but it seems an awful waste of all the work that devs put into games to simply run past it all to get to the finish & brag about it.dbgager wrote:I do not understand why some people do not want to experience all the content, and everything the game has to offer.
Calling Shenanigans on the 12 hour finish people
Re: Calling Shenanigans on the 12 hour finish people
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Re: Calling Shenanigans on the 12 hour finish people
I've played 20 hrs so far
anyway noone really cares if anyone beats it in 1 hour or a million hours
as long as you have fun
anyway noone really cares if anyone beats it in 1 hour or a million hours
as long as you have fun
Re: Calling Shenanigans on the 12 hour finish people
Unlike open ended RPGs, there's really not much to do in this besides playing the game. If you spend 30hours to solve the game, good for you, it doesn't mean anyone who can solve it in 15 rushed, but simply that they can solve puzzles faster than you, that's all there is. There's no need for walkthroughs at all to finish the game, and only a few puzzles/riddles are a bit weird. I finished the game in give or take 16-17hours(counting reloads, 12hours in the stats) the first time, and I had about 75% of the secrets, the only thing I had to look up was the very last puzzle of the game, and figured out that I actually did have all the pieces but I wasn't clicking the exact area on the screen I was supposed to(area which doesn't necessarily makes sense until you see the piece fits there). That was on normal.
I replayed the game on hardmode and finished with 100% in 8hours played(probably 9-10 with reloads). It's not a hard game by any means, combat is fairly easy once you get used to the movement and only a few of the puzzles I'd call challenging, with the vast majority of secrets being about scanning all the walls for buttons. Well all the walls that can have buttons, since not every wall can(I'm leaving it at that but you can skip 1/3 of the walls in the game because of it, which saves a lot of time, and I figured it out after a few hours only).
More importantly, what's with the self righteous attitude of slower gamers who feel that the way they play is the way people should play? Do you really care so much about your playstyle being validated or do you hate so much that some people are gonna be more objective focused than you are? What makes you able to tell other people how they should or should not play, especially when people who finish the game quickly experience just as much of the content as you did? Do you feel that your time is somehow worth more than someone's else based on the fact you take things slowly?
Also, why is there a relation between rushing and not experiencing all content? Who decided that if you play quickly and efficiently you also have to skip everything? They're not exclusive and you could easily say the same thing about people playing slowly, it's not because you take it slowly that you experience everything. It is more likely for people who rush to skip things, but it's certainly not a necessity.
I replayed the game on hardmode and finished with 100% in 8hours played(probably 9-10 with reloads). It's not a hard game by any means, combat is fairly easy once you get used to the movement and only a few of the puzzles I'd call challenging, with the vast majority of secrets being about scanning all the walls for buttons. Well all the walls that can have buttons, since not every wall can(I'm leaving it at that but you can skip 1/3 of the walls in the game because of it, which saves a lot of time, and I figured it out after a few hours only).
More importantly, what's with the self righteous attitude of slower gamers who feel that the way they play is the way people should play? Do you really care so much about your playstyle being validated or do you hate so much that some people are gonna be more objective focused than you are? What makes you able to tell other people how they should or should not play, especially when people who finish the game quickly experience just as much of the content as you did? Do you feel that your time is somehow worth more than someone's else based on the fact you take things slowly?
Also, why is there a relation between rushing and not experiencing all content? Who decided that if you play quickly and efficiently you also have to skip everything? They're not exclusive and you could easily say the same thing about people playing slowly, it's not because you take it slowly that you experience everything. It is more likely for people who rush to skip things, but it's certainly not a necessity.
Re: Calling Shenanigans on the 12 hour finish people
So much this. I save so much time skipping over walls I knew could not have switches. You learn fairly quickly what the rules are for what the possibility is that a wall will or will not have a button.Pyros wrote:I replayed the game on hardmode and finished with 100% in 8hours played(probably 9-10 with reloads). It's not a hard game by any means, combat is fairly easy once you get used to the movement and only a few of the puzzles I'd call challenging, with the vast majority of secrets being about scanning all the walls for buttons. Well all the walls that can have buttons, since not every wall can(I'm leaving it at that but you can skip 1/3 of the walls in the game because of it, which saves a lot of time, and I figured it out after a few hours only).
SpoilerShow
Its about the art used some wall models never have buttons so you can skip them.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
My end game stats LoG 1st play through
Re: Calling Shenanigans on the 12 hour finish people
That's it, a 3x3 empty room has 12 walls to look at, you place yourself in the middle and look around with the mouse, I bet it wouldn't take more than 5 seconds to realise the room is empty or to find a hidden switch. It's not about rushing, and the majority of the puzzles were all about getting the right timing (not hard if you're used to any kind of keyboard+mouse game, a bit harder if you're not) or finding that hidden switch, save a bunch like the checkered room or the dragons (which were my favourites, even though they were few). I think 10-15 hours are more than enough to fully experience the game.Pyros wrote:with the vast majority of secrets being about scanning all the walls for buttons.
I mean spending 10 minutes in an empty room or reorganizing the equipment 5 times is just up to own's taste.
Re: Calling Shenanigans on the 12 hour finish people
Its even simpler as you can know in seconds which of those walls in that 3x3 even have the possibility of having a switch or button. So it is go in run look at the 1 or 2 walls that even have a chance of having a switch check the floor for items and then move on. Hallways are even easier as you can see as your going down which walls might have a button so you only have to stop and look at the wall once in awhile. Seeing as I only missed 9 of the 71 secrets I would have to say I think I did well with out searching ever single wall for a hour each.gasgas wrote:That's it, a 3x3 empty room has 12 walls to look at, you place yourself in the middle and look around with the mouse, I bet it wouldn't take more than 5 seconds to realise the room is empty or to find a hidden switch. It's not about rushing, and the majority of the puzzles were all about getting the right timing (not hard if you're used to any king of keyboard+mouse game, a bit harder if you're not) or finding that hidden switch, save a bunch like the checkered room or the dragons (which were my favourites, even though they were few). I think 10-15 hours are more than enough to fully experience the game.Pyros wrote:with the vast majority of secrets being about scanning all the walls for buttons.
I mean spending 10 minutes in an empty room or reorganizing the equipment 5 times is just up to own's taste.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
My end game stats LoG 1st play through
Re: Calling Shenanigans on the 12 hour finish people
Actually I find hallways harder to scan, expecially those useless labyrinths without anything but a couple of monsters. I don't seem to notice switches as I walk through.
Re: Calling Shenanigans on the 12 hour finish people
lol... This forum certainly is unique. I don't think I've ever seen so many people put words in so many other people's mouths when a disagreement arises! I haven't seen any slower players (myself included) saying faster players shouldn't play how they like, only that we don't understand the need to.Pyros wrote:More importantly, what's with the self righteous attitude of slower gamers who feel that the way they play is the way people should play? Do you really care so much about your playstyle being validated or do you hate so much that some people are gonna be more objective focused than you are? What makes you able to tell other people how they should or should not play
Re: Calling Shenanigans on the 12 hour finish people
Just shows that people take this game with passion. Much better than just to find an empty forum, because it would mean nobody is interested in this game.
...And to read virtual online forum brawls is fun too.
...And to read virtual online forum brawls is fun too.
Re: Calling Shenanigans on the 12 hour finish people
It's fun how some people keep saying 12-15 hours is like playing a race and rushing the game while the vast majority of players and me included actually took their time to complete this game, I didn't feel in a hurry, but I understand some people may just take longer to solve puzzles or just to figure out how to kill a difficult enemy. People that did it faster didn't hurry up the game, they were just luckier to find solutions sooner.