Greco wrote:Mods and DLCs is a modern feature in gaming. But I am not sure it will work with old school games like Grimrock. Grimrock is not just hacking and slashing, it's after all puzzles.
What do other people think?
Let's consider the classic games Dungeon Master and Chaos Strikes Back. In addition to the original games, there are also user created re-writes and clones with dungeon editors, and in some cases, greatly enhanced capabilities. Numerous deep, high quality, intelligent dungeons have been created by users for these games, and anyone who enjoyed the originals may appreciate the new content. The ones I've played have been a great deal of fun, if not as much fun as the original dungeons. You can find out more about these at the Dungeon Master Encyclopedia and the Dungeon Master Forums:
http://dmweb.free.fr/?q=view/CustomDungeons
http://www.dungeon-master.com/forum/vie ... hp?t=23916
These are relevant examples of old school games with user created downloadable mods/content, and it absolutely works.
Another example of user created puzzle content, would be for Portal and Portal 2, for which many excellent user created maps or map packs are available.
The availability of such an editor for Legend of Grimrock would allow quality user created dungeons complete with creative puzzles and challenging gameplay. This is indeed a good thing because it allows us to keep playing a game that we enjoy, but with fresh challenges until an official expansion or sequel is released. It would keep the game fresh in our consciousness, vs. wondering "what ever happened to Half Life Episode 3", and ultimately forgetting about it. The simple fact is that players can complete the content much more quickly than a developer can create it. Replayability is one thing, but there are only so many times most of us want to play the same adventure, particularly when we already know how to solve the puzzles. (I enjoy the secrets in LoG, but for those that I cannot obviously see such as a gate or door I can't open, I'm not sure how much patience I have to search every wall on every level for tiny clues, so I am unlikely to find these even after several plays).
I do not think the intention is for developer to release a dungeon editor and be done with it. I would imagine that they would probably use a version of the editor themselves to create their own content that will be offered in the future. Allowing the users to have access to such an editor would be a great gift, and I believe it will help promote the game, but if I understand correctly the developer plans to continuing creating highest quality content of their own as well.
With regard to whether this would degrade the desire for a new game, I really don't think so because it allows less interruption between enjoyment of the game. Look at games like Oblivion, which had tons of mods thanks to a mod editor, developer expansions, and the tremendously successful sequel Skyrim. The same can be said of Fallout 3 through to Fallout New Vegas. Some developers have figured out that the combination of a game that people enjoy, mod tools, and DLC expansions, is a successful way of building a strong and devoted fan base, and a resultingly successful franchise. That said, I haven't found any dungeons in any of those games that hold a candle to the one in Legend of Grimrock.
Finally, think of it this way. LoG is a certain number of levels and then the game concludes. What if the number of levels was doubled? What if they were tripled? Would you stop playing out of boredom, or would you keep playing because it was still fun?
Cheers