Minotaur rouge bringing the heat

Talk about anything Legend of Grimrock 1 related here.
User avatar
Mr.Monopoly
Posts: 37
Joined: Mon Apr 09, 2012 11:57 pm

Re: Minotaur rouge bringing the heat

Post by Mr.Monopoly »

Minotaur is amazing for Rogue, go Bows and the accuracy loss doesn't matter, you just get the skull perk and you get so much added damage without loosing much stats.
Pyros
Posts: 23
Joined: Sat Apr 14, 2012 6:12 pm

Re: Minotaur rouge bringing the heat

Post by Pyros »

t0tem wrote:
Saice wrote: Na I think it is highly doable the 4 rogue party.
Oh well yea, but not all ranged.
SpoilerShow
And I'm pretty sure wotc have trademarked the illithids, so maybe that explains the hands
I think in theory you could have all 4ranged rogues, but it'd be pretty tough early game. Two with throwing weapons(there's enough types of them to fill 2) with shields for frontline, but preferably not minos since you'd want the dex to evade, and 2archers backline, one with bow and other with xbow(different ammo so no overlap there).
User avatar
Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Minotaur rouge bringing the heat

Post by Saice »

Pyros wrote:
t0tem wrote:
Saice wrote: Na I think it is highly doable the 4 rogue party.
Oh well yea, but not all ranged.
SpoilerShow
And I'm pretty sure wotc have trademarked the illithids, so maybe that explains the hands
I think in theory you could have all 4ranged rogues, but it'd be pretty tough early game. Two with throwing weapons(there's enough types of them to fill 2) with shields for frontline, but preferably not minos since you'd want the dex to evade, and 2archers backline, one with bow and other with xbow(different ammo so no overlap there).
I think you could pull it off two throwing minos up front and two back line archery guys bow/xbow. There is a ton of ammo laying around just need to get over that hump of the early levels.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
Post Reply