Old School Mapping.
Old School Mapping.
I just started a new party, on hardcore. (hard difficulty and Old School mapping)... barely got to the first bronze key lock when i realized... Im out of mapping space!.
Im using one of those fairy odd parents "Math notebooks" you know, the ones with a grid instead of lines...
I was wondering, what do you guys use, if you have enough room for mapping, and what symbols and other methods you use.
any tips?
Im using one of those fairy odd parents "Math notebooks" you know, the ones with a grid instead of lines...
I was wondering, what do you guys use, if you have enough room for mapping, and what symbols and other methods you use.
any tips?
Re: Old School Mapping.
First rule of old school mapping: No matter where you put the starting point, you will always run out of space to draw your map
Second rule of old school mapping: If you redraw the map, first rule will apply again later
Third rule of old school mapping: When you encounter a teleporter which leads you to a new area, be sure that first rule will apply in less than 5 minutes
When I'm running out of space, I usually continue the drawing at the opposite side of the paper or I just take another piece of paper and continue drawing on it (with references to know how to link all the pieces of map when re-drawing the final version).
The worst map I had to draw was definitely the level 4, because there's a lot of teleporters so you have to start new areas, then you discover they are linked to each other, and so on ... I think i'll scan and post my map sketches to show you how 'messy' they are
Second rule of old school mapping: If you redraw the map, first rule will apply again later
Third rule of old school mapping: When you encounter a teleporter which leads you to a new area, be sure that first rule will apply in less than 5 minutes
When I'm running out of space, I usually continue the drawing at the opposite side of the paper or I just take another piece of paper and continue drawing on it (with references to know how to link all the pieces of map when re-drawing the final version).
The worst map I had to draw was definitely the level 4, because there's a lot of teleporters so you have to start new areas, then you discover they are linked to each other, and so on ... I think i'll scan and post my map sketches to show you how 'messy' they are
Re: Old School Mapping.
lol, oh man... then im screwed no matter what i try to do... It wouldnt be so bad, if i didnt had this fixation on having everything so cleanly, nicely, tightly and tidily portrayed
Re: Old School Mapping.
I have it too, that's why I redraw a clean version of the map when I finish a level.
Re: Old School Mapping.
Did you preorder? I imagine printing out some copies of the blank map paper in there would be useful.
Re: Old School Mapping.
Hint: you got all the preoder stuff in your steam directory:
...\Steam\steamapps\common\legend of grimrock\extras
There you will find the map paper for printing
...\Steam\steamapps\common\legend of grimrock\extras
There you will find the map paper for printing
...and all shall be well!
Re: Old School Mapping.
wow! would you look at that!... i never knew i had all that there! thanks!t3mp wrote:There you will find the map paper for printing
being the "official" Grimrock mapping paper, i'd like to think all levels fit... I only wish they would had made it more printer friendly, as i have a shoddy black & white laser printer
Re: Old School Mapping.
Yes they all fit, but don't waste it on you 'first draw' because first rule will apply anyway
Re: Old School Mapping.
Just finished on hard/oldschool difficulty, had papers ready for mapping, but they remained blank The dungeon is quite straightforward, you can't go astray...
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Re: Old School Mapping.
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Scissors and clear tape are your friend. Seriously, Old School. hee hee
Scissors and clear tape are your friend. Seriously, Old School. hee hee