matthewfarmery wrote:well you could buy two copies to make up for it, what is what I done, and I do agree that the game is a bit on the cheap side, but Im sure it will sell loads
A few people (myself included are doing exactly that. Direct from the devs to support them, and from GOG to support the devs and GOG.
But wow man... amazing price and released on GOG like people asked? These have to be the best most listening devs ever. I've never been so impressed with a team as I am now.
Being a college student nearing the end of my college career, I think that money has more of a meaning now than it ever has before and completely understand how important $5 can be. It doesn't sound like much, but when you compare 2 similar looking games that you're very interested in and one is $15 and the other is $20, well, you're probably going to pick the $15 game and go pick up a sub with that extra 5 bucks.
I may be strange, but when I see a game that's being sold for less than $10 on release, i think "short," as in the length of the game. There's nothing wrong with that though as long as the quality is there. When I see an Indie title that's above $25, I think, "I think I'd better wait and see what other's think about it first." But when a game is in the $10 to $15 range, I'll almost instinctively buy it on the spot if it's a game that looks fun and has great aesthetics.
As mentioned, it's about the sweet spot for an indie game. There's something psychological about it; even myself, I'd be somewhat on the fence if it were $20 or more. Something about the $15~ prince range is perfect.
Alaric wrote:
"Angry Birds developer Rovio today announced the acquisition of Futuremark Games Studio, the gaming division of benchmarking software company Futuremark, which has previously released games such as Unstoppable Gorg and Shattered Horizon."
Well, I hope that when all is said and done, you have enough cash to acquire them both!
Funny enough, didn't Petri and some of the other devs used to work at Futuremark?
Not many gamers of the newer generations have ever played ANYTHING like Grimrock. To make it more appealing to newcomers it MUST have a low price and a low entry point.
Not many gamers of the newer generations have ever played ANYTHING like Grimrock. To make it more appealing to newcomers it MUST have a low price and a low entry point.
Just purchased direct my copy and i totally agree with this summary. While those of us dungeon crawler fanboys would of paid allot more for this, the fact is that there are many younger people who were not blessed to grow up in the DM/Eye of the beholder era and so this type of game will not conjure up the nostalgic memories we have, and as a result LOG will be a new game "type" to them.