I would be perfectly happy buying equivalent or larger campaigns for less than the cost of the game. In fact I want more content ASAP, please. Of course at this point I think the best way for me to get that would be via the level editor.petri wrote:If by DLC you mean a new dungeon that you can buy from us, it depends on whether people want this or not. So far the consensus seems to be that DLCs are evil (for some reason unknown to me). Maybe we should have a poll about this...
DLC
Re: DLC
Re: DLC
It depends, an entirely new dungeon as DLC that offers at least the same length as the original could be justified in my opinion.petri wrote:If by DLC you mean a new dungeon that you can buy from us, it depends on whether people want this or not. So far the consensus seems to be that DLCs are evil (for some reason unknown to me). Maybe we should have a poll about this...
I think the editor should be free, though, if it's released. This engine is literally begging for DM, EOB and similar remakes, and no offense, but that's what I really look forward to.
- Mr.Monopoly
- Posts: 37
- Joined: Mon Apr 09, 2012 11:57 pm
Re: DLC
A dlc wouldn't be to bad in these circumstances i don't think, considering it doesn't affect other peoples game play, or have an advantage in anyway over other people. If it's just added content (a new dungeon) and people don't have to get it because there friends got it and now have an advantage over him in some way, then it will be fine.
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- Posts: 5
- Joined: Tue Apr 17, 2012 6:55 pm
Re: DLC
I'd like to add my support for this one. I bought Legend of Grimrock yesterday and finished it this morning and I'm very much interested in continuing the experience.
I'd gladly pay for some new dungeons, enemies and tile sets. The latter I'd be even more interested in when the map editor is released.
Edit: Map editors are usually released free for a reason. Essentially you're getting a team of thousands of level designers and coders to expand your product at no cost to yourself, thereby making said product more attractive to the consumer.
If it came down to it though, I'd probably pay for a map editor if that was the way it was going to be, but for that I'd certainly expect built in tutorials a user friendly interface and technical support. Maybe I'm in the minority for that one though.
I'd gladly pay for some new dungeons, enemies and tile sets. The latter I'd be even more interested in when the map editor is released.
Edit: Map editors are usually released free for a reason. Essentially you're getting a team of thousands of level designers and coders to expand your product at no cost to yourself, thereby making said product more attractive to the consumer.
If it came down to it though, I'd probably pay for a map editor if that was the way it was going to be, but for that I'd certainly expect built in tutorials a user friendly interface and technical support. Maybe I'm in the minority for that one though.
Re: DLC
I look forward to the editor I honestly feel the Modding community for this will be epic.
That I would straight up murder someone for a random dungeon generator for this game.
That I would straight up murder someone for a random dungeon generator for this game.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
My end game stats LoG 1st play through
Re: DLC
If you will sell new dungeons as DLC, I will buy them as fast as you can release them. If new spells, wallset, or a monster or two were added with each expansion, even better.petri wrote:If by DLC you mean a new dungeon that you can buy from us, it depends on whether people want this or not. So far the consensus seems to be that DLCs are evil (for some reason unknown to me). Maybe we should have a poll about this...
Otherwise, just call the next dungeon LoG2