Surprised by the young.
Re: Surprised by the young.
Im 19, my earliest memory is sitting on my dads knee, and waiting for him to kill bad guys on Might and magic 6: Mandate of Heaven, so i could run around picking up the corpses =D
I was raised on the good old bioware titles, Baldurs Gate, Icewind dale ... I IDOLISE Planescape Torment,
Gog.com <- basically my childhood, Arx Fatalis, Divine Divinity, AHH the memories all come flooding back,
I think its less a concept of appeal to "Age Group" but more due to upbringing, and mind set ... i hate the mindless FPS shooters my generation adore ... WERES THE NARRATIVE !!! *cough* Planescape Torment *cough*
In that sense, i wish LoG had more story, but hey beggers cant be choosers,
A refreshing gameplay style, with unique features, I had shivers up my spine when i was installing LoG, a very wise purchase =D
EDIT - Also cant spell ... and to think im a qualified Physicist ¬¬ please ignore my terrible spelling/grammar/punctuation
I was raised on the good old bioware titles, Baldurs Gate, Icewind dale ... I IDOLISE Planescape Torment,
Gog.com <- basically my childhood, Arx Fatalis, Divine Divinity, AHH the memories all come flooding back,
I think its less a concept of appeal to "Age Group" but more due to upbringing, and mind set ... i hate the mindless FPS shooters my generation adore ... WERES THE NARRATIVE !!! *cough* Planescape Torment *cough*
In that sense, i wish LoG had more story, but hey beggers cant be choosers,
A refreshing gameplay style, with unique features, I had shivers up my spine when i was installing LoG, a very wise purchase =D
EDIT - Also cant spell ... and to think im a qualified Physicist ¬¬ please ignore my terrible spelling/grammar/punctuation
Last edited by sevtai on Tue Apr 17, 2012 2:31 pm, edited 2 times in total.
Yummy, more baked maggots ... bah, give them to the mage ...
Re: Surprised by the young.
I was watching Total Biscut's WTF Is.. of this game, and as someone who loves puzzles, exploring, and secrets, my interest was immediately piqued.
Re: Surprised by the young.
The point being made, I believe, is that LoG's flavour of real-time combat isn't that far away from turn-based combat - and I'd agree with that Quite a few elements of LoG feel just like turn-based combat, in fact. The enemies all move slowly, and unless you're cornered you generally have time to apply a lot of thought to your battles. Stepping just one square away and turning around, gives you time to cue up spells and prepare waves of attack. Closing a door on an enemy leaves them stranded and waiting for an opportunity, one they do not get unless you provide it for them. Essentially, the basic techniques used for combat in LoG (and DM, and EOTB, and...) change the "just about real-time" combat into "kind of turn-based" combat, with you the player dictating when and where those "turns" take place - unless you get in trouble, of course. You can wander off completely given enough space and time, out of range and into safety - most real-time systems don't provide that, and are in fact engineered to ensure the opposite happens.HeavyMetalMonk wrote:Oh yes, realtime combat is fairly close to turnbased combat.
So I'd say your application of rolling eyes to this comment is both overly cynical, and also quite misplaced
Re: Surprised by the young.
I can see why some poeple might say LoG and this style of game is turn based, but they aren't. It's both semantically incorrect and actually incorrect.
A turn based game, by it's nature, means one party has their turn, then the next party have their turn and react to what the other party did. And while the second party is acting, the first party can't do anything and have to wait their turn.
Real-time dungeon crawlers quite plainly do not follow this model at all: the party can do multiple things while many creatures are also doing multiple things at the same time. So it's entirely misleading to even consider them as slightly turn based. They're not.
A turn based game, by it's nature, means one party has their turn, then the next party have their turn and react to what the other party did. And while the second party is acting, the first party can't do anything and have to wait their turn.
Real-time dungeon crawlers quite plainly do not follow this model at all: the party can do multiple things while many creatures are also doing multiple things at the same time. So it's entirely misleading to even consider them as slightly turn based. They're not.
Re: Surprised by the young.
You could argue its ATB based though [Active Timer Battle]
You take an action, and then have to wait for a "Time" bar to recharge, before taking another, spell like haste increase this bars fill up time
Easiest example i can think of it the Final Fantasy series, namely number 7 [the only one ive really played =p]
You take an action, and then have to wait for a "Time" bar to recharge, before taking another, spell like haste increase this bars fill up time
Easiest example i can think of it the Final Fantasy series, namely number 7 [the only one ive really played =p]
Yummy, more baked maggots ... bah, give them to the mage ...
Re: Surprised by the young.
If you're itching to play it again: http://www.gog.com/en/gamecard/betrayal_at_krondorDoom972 wrote:I'm 24 years old and there's one dungeon crawler I played in my youth - Betrayal in Antara, which I haven't been able to run properly for years because it just runs too fast on new computers.
Grimrock reminded me of the dungeon parts of that game and its mechanics seemed very different from most games I played in recent years.
I think that after I finish Grimrock, I might check out some other classics mentioned on this forum with Dungeon Hack first on the list.
Re: Surprised by the young.
I love the Wizardry style of combat, still my favorite. It's turn based, but you give all commands to your party first before you initiate the round. The moves then happen based on your characters' (and monsters') speed. So, you don't know exactly WHEN that spell is going to fire in the sequence for example.
Makes picking your targets a bit of a puzzle in itself.
Makes picking your targets a bit of a puzzle in itself.
Re: Surprised by the young.
I still have my original copy of Betrayal in Antara. I never played Betrayal at Krondor, but I understand that it is Antara's superior predecessor, so I might give it a shot.jfunk wrote:If you're itching to play it again: http://www.gog.com/en/gamecard/betrayal_at_krondorDoom972 wrote:I'm 24 years old and there's one dungeon crawler I played in my youth - Betrayal in Antara, which I haven't been able to run properly for years because it just runs too fast on new computers.
Grimrock reminded me of the dungeon parts of that game and its mechanics seemed very different from most games I played in recent years.
I think that after I finish Grimrock, I might check out some other classics mentioned on this forum with Dungeon Hack first on the list.
Re: Surprised by the young.
That GOG package includes both. And they'll run properly on your new system without any fiddling too.Doom972 wrote:I still have my original copy of Betrayal in Antara. I never played Betrayal at Krondor, but I understand that it is Antara's superior predecessor, so I might give it a shot.jfunk wrote:If you're itching to play it again: http://www.gog.com/en/gamecard/betrayal_at_krondorDoom972 wrote:I'm 24 years old and there's one dungeon crawler I played in my youth - Betrayal in Antara, which I haven't been able to run properly for years because it just runs too fast on new computers.
Grimrock reminded me of the dungeon parts of that game and its mechanics seemed very different from most games I played in recent years.
I think that after I finish Grimrock, I might check out some other classics mentioned on this forum with Dungeon Hack first on the list.
Re: Surprised by the young.
I kind of think of LoG as "Continuous Turn Based" combat; I'm sure the EoB games used something similar, because, if you got backed into a corner, the enemy attacks would still occur even though you weren't triggering enemy movement. You effectively have rounds of combat, but if you don't attack it doesn't stop the enemies from continuing on with theirs.