Why wouldnt this work:petri wrote:Creating a patcher that does simple string replace operation on existing levels is probably safe and doable. But then again, this requires changes to the grimrock.dat file (direct patch to dat file or for the loose file hack to work), so the patch would be gone when the game is updated. How about unintalling the patch then - would you supply an unpatcher for each patch?
- extract data from .dat
- patch data
- let game load the extracted data