1.1.4 Patch Progress

Have trouble running Grimrock 1 or you're wondering if your graphics card is supported? Look for help here.
skurg
Posts: 34
Joined: Sat Apr 07, 2012 10:25 pm

Re: 1.1.4 Patch Progress

Post by skurg »

Some people just enjoy the challenge, hard should just be harder
But there should be a minimal reward for playing at hard mode in my opinion.
User avatar
Phlimm
Posts: 60
Joined: Wed Apr 11, 2012 7:51 pm

Re: 1.1.4 Patch Progress

Post by Phlimm »

skurg wrote:
Some people just enjoy the challenge, hard should just be harder
But there should be a minimal reward for playing at hard mode in my opinion.
There is a huge reward, The knowledge that you kicked its ASS in Hard Mode. I think we should be forced to play in the most uncomfortable clothing we own as well. And mittens. But that's just me. :D
2Xmatch
Posts: 46
Joined: Thu Apr 12, 2012 4:21 pm

Re: 1.1.4 Patch Progress

Post by 2Xmatch »

hard diff should only let you save at crystals also, and that by making you chose between heal and resurrect or save.Ofc you can sleep until it recharges but how far will the food last you..
User avatar
Nwardezir
Posts: 14
Joined: Wed Apr 11, 2012 1:59 pm
Location: Grotto of Xazarra

Re: 1.1.4 Patch Progress

Post by Nwardezir »

skurg wrote:Hard difficulty should gives a bit more exp per kill, than normal mode, because there is no sense to play hard.
Hahaha, that's clearly the sign of the "new" gaming generation. :twisted:
For every effort, I want a reward, and most of the time, I want it fast, and I want it proportional to the effort :)

Keep in mind, looooong time ago, in some games, the reward for succeeding in doing something was just the actual fact you succeeded.
It's was enough, to be honest, in my memories, most of the time it's more satisfying than any item-ified/exp-ified/trophy-fied/whatever reward.
But I guess I'm an old grumpy granny. :ugeek:
Started roaming dungeons back in 1980 ... I guess I lost somewhere cause I'm still roaming today :mrgreen:
Aro
Posts: 45
Joined: Thu Mar 29, 2012 11:20 am

Re: 1.1.4 Patch Progress

Post by Aro »

I'm playing second playthru and I'm missing one automap function (comparing to oldschool pencil & paper solution): ARROWS
It would be great if one can put an arrow into automap (to map teleporters for example, or map way thru maze).
If notes are added by clicking, arrows could be added by holding mouse button and moving whenerver arrow should point to...
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: 1.1.4 Patch Progress

Post by Whisper »

skurg wrote: But there should be a minimal reward for playing at hard mode in my opinion.
Giving exp rewards for hard means you get more powerful characters, so game becomes more easy. Playing on hard to make game easier doesnt make sense.
Caradryan
Posts: 2
Joined: Tue Apr 17, 2012 10:30 am

Re: 1.1.4 Patch Progress

Post by Caradryan »

At a glance:

- Key config for autosave
- More images for characters and possibility to upload images from hard-disk
- Possibility to change difficulty in started game
- Possibility to play with full of all map (secrets, secret doors, buttons, treasures, etc. )
theruler
Posts: 70
Joined: Sun Apr 15, 2012 11:19 am

Re: 1.1.4 Patch Progress

Post by theruler »

petri wrote: Work in progress:
- Lunch!
:geek: when?
vimes
Posts: 12
Joined: Fri Apr 13, 2012 4:43 pm

Re: 1.1.4 Patch Progress

Post by vimes »

theruler wrote:
petri wrote: Work in progress:
- Lunch!
:geek: when?
Typically around noon I think.
Silverhawk
Posts: 9
Joined: Mon Apr 16, 2012 10:56 am

Re: 1.1.4 Patch Progress

Post by Silverhawk »

vimes wrote:
theruler wrote:
petri wrote: Work in progress:
- Lunch!
:geek: when?
Typically around noon I think.
I think theruler read "launch" (of the patch). Lunch and Launch ... almost the same ... :D
Post Reply