I just wanted to give a words of respect for the person that came up with the idea of Crab monster. My main problem with the game is the fact that when you circle around the monster, you can get free hits and still strafe out of the harm way.
The crab battle was a great WTF moment when I could not read its movement properly because of it moving sideways which made the fight more challenging and fun. And hey... just the idea of crab moving sideways is hilarious.
Few words about stage 5 mini boss
Re: Few words about stage 5 mini boss
Mini boss? Oh my friend, just you wait.
Re: Few words about stage 5 mini boss
I agree, it's a cool detail and good usage of furthering the whole grid dancing combat system.
Re: Few words about stage 5 mini boss
My favourite enemy was the skeleton archer, because he actually dodges what I threw at him and it's you who actually have to chase him.
Re: Few words about stage 5 mini boss
Personally I liked the mini cuthululs. Because they opened gates on me.gasgas wrote:My favourite enemy was the skeleton archer, because he actually dodges what I threw at him and it's you who actually have to chase him.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
My end game stats LoG 1st play through