But i'd say you need rather good timing and reflexes, both for the combat situations als well as for some of the riddles the game throws at you.
Th riddles where you have time usually are more easy.... simply because you have time for them. =)
Elderian
Agreed, a very nicly written post.
My issues in the game as I’ve said many times are the timing issues with some of the puzzles. I have no heart aches at all with the difficulty of the game. Loving that. Its pit trap timing that grinds my gears. To me this is where there are flaws in the game. Not everyone can move around those timed puzzles at the speed of light and complete them. This is where others need to be more considerate when someone is complaining about puzzle timing and not go off on then like they are an idiot.
Agree fully with the OP and I vote for sticky this threat.
You did a great explaining of what the game is and a speed slider would definitely help for those who can't react as fast. I give you a +1 for the Suggestion!
gasgas wrote:Do you mean the scroll placing puzzle or all the challenges?
The room with the nine pressure plates and teleporters throughout. I spent a while doing it by brute force, then realized that the pattern was obvious and now I can do it just by thinking it through rather than by memorizing a sequence.
Its the puzzles where you have to complete a series of moves and turns within a short period of time that pose the biggest issue for me, especially when the sequence is especially long (some are just insane) and involves wall button clicking part way through. Some seem to be hard to work out if you can't do them quick enough and so you aren't at the right spot to notice something important happening, like a teleporter appearing/disappearing, thus the problem solving bit can be extra hard. Falling down a pit every time you mess it up gets old very very fast, especially after the 200th try.
I don't think it is fair for some people to say the game isn't for me when just one type of puzzle is causing an issue. Everything else is perfect.
Speed setting/slider FTW!
"I'd let you live but I can't, I'm a willing servant of Evil"
gasgas wrote:Do you mean the scroll placing puzzle or all the challenges?
The room with the nine pressure plates and teleporters throughout. I spent a while doing it by brute force, then realized that the pattern was obvious and now I can do it just by thinking it through rather than by memorizing a sequence.
I'd rather prefer some other mathematical puzzles, with numbers or difficult combinations than pressure plates all over the dungeon, maybe even spoken riddles and also some npc interaction. Sometimes I got the impression that a couple of dungeon rooms and corridors were totally randomly made just to make a dungeon last a little bit longer (i.e. huge rooms/labyrinths of level 6-7-8-9-10). I liked those places that had a theme and where you had to think how to solve the riddle (i.e. checkered room, dragons rest, etc.).
Whatever, all in all this game is brilliant considering it's done by very few people.
I would definitly like a speed slider, unfortunatly I am one of those people with slow reflexes and very poor hand eye coordination. I really wanted to love this game but as I get further in the frustration level is growing.
All I'd add, is that the harder the game is the more the sense of achievement you will gain when you do something.
Some aspects of some modern games can be criticised fairly, because they don't challenge you for ability and choices, they challenge you for how long a period of time you are willing to invest in order to beat the game. They encourage you to do the same thing repeatedly in order for you to be good enough to proceed. LoG is an older style of game, before that mass market style came to dominate. There is nothing wrong with the newer style of things, it's more of an interactive story than LoG is, however the two are different and you will find a greater sense of achievement when you beat parts of LoG that you had previously thought were unfair and impossible.
The modern game that I despise the most is Angry Birds. Because in Angry Birds you know exactly what you want to do, however the control of the game makes it essentially random if your missile actually does what you want it to do. There is no difficulty to the game, you simply must repeatedly try the same thing until it works. That is the complete opposite of this type of game.
I'm not opposed to a speed slider no matter how much its advocates have sought to demonize me lately. I merely don't want the game dumbed down or the devs to spend tonnes of time on extra options to meet the numerous inane requests. Speed slider seems to be the most asked for thing, so if they do that, hopefully the crying on the forums will die down and we can focus on getting out the editor.