[spoilers] Old School Glory
[spoilers] Old School Glory
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Last edited by Batty on Mon Jan 23, 2017 10:13 pm, edited 1 time in total.
Re: Old School Glory
That's amazing! I felt too lazy when starting a game to pick oldschool mode, but now after completing the game once, I might revisit it on hard difficulty + oldschool mode, inspired by this.
"Optimist drowns in a half-full tub."
Re: Old School Glory
Here's mine, early days as you can see.
Oh how a sheet of grid paper brings the nostalgia!
Oh how a sheet of grid paper brings the nostalgia!
Freelance Game Critic - Regular writer for Australian PC Powerplay
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Re: Old School Glory
Nice looking map ElPrez! You've got a symbol for everything!
Re: [spoilers] Old School Glory
This is how I'm drawing the maps while i'm playing:
Levels 2 - 3
And this is one map moved in clean:
Level 10:
Levels 2 - 3
SpoilerShow
Level 10:
SpoilerShow
Re: [spoilers] Old School Glory
Dudes you should totally submit these maps to Mapstalgia:
http://mapstalgia.tumblr.com/
http://mapstalgia.tumblr.com/
Re: [spoilers] Old School Glory
Hi,
oh how that reminds me of my old days, when iwas playing "Secret of the Silver Blades" on my C=64. I remember that the hand drawn map filled about 1m² of A4 sheets glued together. Although i found the game recently, sadly the map was gone...
But i think, i'll start a new game in old skool mode.... some time... =)
Elderian
oh how that reminds me of my old days, when iwas playing "Secret of the Silver Blades" on my C=64. I remember that the hand drawn map filled about 1m² of A4 sheets glued together. Although i found the game recently, sadly the map was gone...
But i think, i'll start a new game in old skool mode.... some time... =)
Elderian
Re: [spoilers] Old School Glory
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Last edited by Batty on Thu Jan 26, 2017 4:43 pm, edited 1 time in total.
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Re: [spoilers] Old School Glory
I like mapping interactive fiction games when I am in the mood.
Mapping is fun.
the design choose of the devs has been perfect. Two modes. Because the automapping feature here is one of the most elegant automaps in a rpg like this, apart the ultima underground automaps, I have not encountered something like that "pergamine fog of war" in years.
Other elegant automap I would recomend is the one in the AGA Amiga versions of Eye of the beholder.
But With time, space and a bit of patience mapping with paper and pencil is worth the time. A lot of great drawings and detailed levels can be very rewarding.
Mapping is fun.
the design choose of the devs has been perfect. Two modes. Because the automapping feature here is one of the most elegant automaps in a rpg like this, apart the ultima underground automaps, I have not encountered something like that "pergamine fog of war" in years.
Other elegant automap I would recomend is the one in the AGA Amiga versions of Eye of the beholder.
But With time, space and a bit of patience mapping with paper and pencil is worth the time. A lot of great drawings and detailed levels can be very rewarding.
Re: [spoilers] Old School Glory
I wish my maps look as nice and clean as your guys maps.
I think drawing maps fufills another need that some of us have..The artist/architect in us...and adds a great deal to the game.
I think drawing maps fufills another need that some of us have..The artist/architect in us...and adds a great deal to the game.