Regarding DEX.

Talk about anything Legend of Grimrock 1 related here.
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: Regarding DEX.

Post by Whisper »

r3sistance wrote: As I've said, Dexterity has no effect on ranged attacks at all
Vitality also have no effect at ranged attacks at all.
Same as Willpower!
r3sistance wrote: most people are use to dexterity being the ranged attack stat
Same as they are used to fireball doing 1d6/level damage, 10d6 max.
r3sistance wrote: Dexterity is melee evasion and melee accuracy which makes it about the most important attribute for warriors
For some builds, for other - STR is more important. Or VIT.
r3sistance wrote:only rogues that would need it are front line rogues or assassin rogues (as assassin rogues can use daggers/unarmed from the backline @ assassin level 12).
I like the word "only".
Lets use it too - only rogues that need STR are ranged specialists.
r3sistance wrote: For a ranged character Strength is the best stat and for a mage willpower but for melee characters you have to balance strength, dexterity and vitality (unless a backline assassin rogue where vitality isn't as important). Where Strength and Dexterity are probably slightly more important than vitality.
For melee rogue - Dex is best stat.
r3sistance wrote: Where Strength and Dexterity are probably slightly more important than vitality.
If we keep talking about melee frontline rogues, Dex is much more important then Str and Vit combined.
seebs
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Re: Regarding DEX.

Post by seebs »

Do different classes get different mods from stats, or does it just affect them differently because of their skills?
r3sistance
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Joined: Mon Apr 16, 2012 10:27 pm

Re: Regarding DEX.

Post by r3sistance »

@Whisper

Can you possibly stop posting annoying and pointless things. You're borderline trolling with the near pointlessness of trying to pick my posts apart with things I've pretty much already stated anyway.
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: Regarding DEX.

Post by Whisper »

r3sistance wrote:@Whisper

Can you possibly stop posting annoying and pointless things. You're borderline trolling with the near pointlessness of trying to pick my posts apart with things I've pretty much already stated anyway.
Accusing me on borderline trolling instead of answering my post, that i made sure is reasonable and backed by facts? Who is trolling here, m8.

If you are out of arguements and facts to back your point of view, maybe you just agree or move on.
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: Regarding DEX.

Post by Whisper »

seebs wrote:Do different classes get different mods from stats, or does it just affect them differently because of their skills?
Stats work exactly same for every class.
Its just for each class and each build of said class - some stats (i.e. benefits from stat increase) are more important and for some classes and builds - less important.
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gasgas
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Re: Regarding DEX.

Post by gasgas »

Actually this is how I see it and how most rpgs I am familiar with are like, strenght is the ability to strike hard, and correctly represents damage output, dexterity on the other hand is the ability to land an accurate precise hit that doesn't need brute force to kill but accuracy. As for ranged attacks, dexterity represents the coordination of eyes, breath, arms and hands which help to hit a target in the deadliest possible spotand don't miss, surely you would need some strenght (thus the required strenght needed for some bows in some rpgs) to shoot a bow but it's not a linear equation, otherwise a minotaur with infinite strenght could break the bow in the attempt to maximize the damage. A ranged specialist should have a lot of dexterity because several parts of his body need to cooperate together in order to be effective, you don't just pick it up and use brute force unless you wanna throw it as a rock.
I doubt that design decision is explicable through a realistic approach, I think it has been done that way to keep things simple without having tons of variables.
t0tem
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Joined: Sun Apr 15, 2012 8:41 pm

Re: Regarding DEX.

Post by t0tem »

System is fine, if perhaps bit strange (minotaur rouges ftw). I still say they should consider changing the terminology, for clarity. Seems a lot of people got it wrong.
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Drax
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Re: Regarding DEX.

Post by Drax »

Whisper wrote:
For melee rogue - Dex is best stat.
Unless they're at the back.
jfunk
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Joined: Tue Mar 27, 2012 6:01 pm

Re: Regarding DEX.

Post by jfunk »

Man, this is still going on? It's not broken, it's just not D&D.

STR = Damage & Carry
VIT = Health & Recovery
DEX = Hit & Dodge
WIL = Energy

It's not a hard system to learn. It doesn't need fixing. Real life arguments about which attributes affect shooting a bow could not possibly be less relevant. The entire description of all your characters' mental and physical attributes are quantified by 4 numbers...it's NOT realistic, nor is it intended to be. It is concise, simple, functional, and it serves its purpose.
seebs
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Joined: Sat Apr 14, 2012 8:58 pm

Re: Regarding DEX.

Post by seebs »

Hmm. This seems to create a rather large gap in priorities.

Mage: Willpower, willpower, also willpower. And willpower.
Fighter, rogue: Some combination of strength, dexterity, and vitality. With a little willpower.

I think people are used to the premise that, realistic or not, you generally have a single Primary Stat that you can focus on to maximize your effectiveness.
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