New Party, lots of questions
- Wizard of Makan
- Posts: 15
- Joined: Wed Apr 04, 2012 4:02 pm
New Party, lots of questions
So I had the pleasure to play this exquisit game for a few levels (I've arrived at fourth level) and I think I'm starting over with a party that I'm going to create with more attention to detail.
The old party had points spent all over the place.
Wasn't the best idea since I don't think I'll end the game with hundreds of skillpoints.
My questions concern various builds:
Does an rogue/archer need Strength? Dexterity?
What about 'aggressiveness'? Does it work with missile weapons?
A monk (unarmed) type character, one that is hard to hit, would a rogue or a warrior be better suited to the task?
Both have 'unarmed combat', but the warrior has 'athletics' where the rogue could potentially invest in 'dodge'.
Or just go with one skill (unarmed) and chose the warrior for more health?
A rogue that has all points invested in 'assassination' and could attack fom the back, would that make sense? How big is the bonus you get from a weapon skill regarding accuracy and attacking power, anyway?
If it's not that big, I can see a non-specialized, strong Assassin dishing out with any good weapons from behind.
The old party had points spent all over the place.
Wasn't the best idea since I don't think I'll end the game with hundreds of skillpoints.
My questions concern various builds:
Does an rogue/archer need Strength? Dexterity?
What about 'aggressiveness'? Does it work with missile weapons?
A monk (unarmed) type character, one that is hard to hit, would a rogue or a warrior be better suited to the task?
Both have 'unarmed combat', but the warrior has 'athletics' where the rogue could potentially invest in 'dodge'.
Or just go with one skill (unarmed) and chose the warrior for more health?
A rogue that has all points invested in 'assassination' and could attack fom the back, would that make sense? How big is the bonus you get from a weapon skill regarding accuracy and attacking power, anyway?
If it's not that big, I can see a non-specialized, strong Assassin dishing out with any good weapons from behind.
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- Posts: 23
- Joined: Mon Apr 16, 2012 3:03 pm
Re: New Party, lots of questions
In order of your questions:
1) Yes.
2) No.
3-4) Yes.
5) Rogue
6) Whatever you want.
7) Yes.
8) Bigger that any other bonus in the game.
1) Yes.
2) No.
3-4) Yes.
5) Rogue
6) Whatever you want.
7) Yes.
8) Bigger that any other bonus in the game.
- Wizard of Makan
- Posts: 15
- Joined: Wed Apr 04, 2012 4:02 pm
Re: New Party, lots of questions
So.. an archer must be strong, ok. Does he need energy/willpower for his special attacks (2 arrows at once)?
Is there any reason not to clad him in heavy iron (same thing with mages) since backrow characters rarely have to evade?
A rogue "monk" seems to be your clear favourite. Any reason why that is the case?
Can the unarmed dude hang with the big boys, in the end?
The assassin would essentially make more sense with a dagger, right?
Is there any reason not to clad him in heavy iron (same thing with mages) since backrow characters rarely have to evade?
A rogue "monk" seems to be your clear favourite. Any reason why that is the case?
Can the unarmed dude hang with the big boys, in the end?
The assassin would essentially make more sense with a dagger, right?
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- Posts: 23
- Joined: Mon Apr 16, 2012 3:03 pm
Re: New Party, lots of questions
1) Yes/No.
2) No.
3) It's not the case.
4) Yes.
5) Depends on your skillset.
2) No.
3) It's not the case.
4) Yes.
5) Depends on your skillset.
- Wizard of Makan
- Posts: 15
- Joined: Wed Apr 04, 2012 4:02 pm
Re: New Party, lots of questions
Thanks for the immensely quick reply, but could you elaborate a bit?
What does the archer need willpower for, then? Or any other attributes, apart from vit>health.
What is your verdict on a monk type character?
An assassin without a weapon specialization seems underpowered if the corresponding skills hand out huge boni.
So wouldn't the dagger be more prudent?
What does the archer need willpower for, then? Or any other attributes, apart from vit>health.
What is your verdict on a monk type character?
An assassin without a weapon specialization seems underpowered if the corresponding skills hand out huge boni.
So wouldn't the dagger be more prudent?
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- Posts: 23
- Joined: Mon Apr 16, 2012 3:03 pm
Re: New Party, lots of questions
1) Anyone would need energy for executing special skills. Not willpower, since by the time you receive those skills, you'll have pretty much enough energy no matter of your WP stat.
2) Any character is useful, so it's a pointless question.
3) You won't be able to hold a dagger that makes a noticeable difference compared to unarmed attack without putting points in Daggers.
2) Any character is useful, so it's a pointless question.
3) You won't be able to hold a dagger that makes a noticeable difference compared to unarmed attack without putting points in Daggers.
Re: New Party, lots of questions
A couple of points:
Unarmed monk type character is really powerful. With right evasion gear (lurkers set) he can have a really high evasion and does really good damage to boot. Just put every single skill point into unarmed combat and you are set. Warriors get more health than rogues so I would suggest going for a warrior monk since you won't have any spare skill points to put into dodge skill. Btw. you will only be able to reach about level 13 so plan your build accordingly.
Unarmed monk type character is really powerful. With right evasion gear (lurkers set) he can have a really high evasion and does really good damage to boot. Just put every single skill point into unarmed combat and you are set. Warriors get more health than rogues so I would suggest going for a warrior monk since you won't have any spare skill points to put into dodge skill. Btw. you will only be able to reach about level 13 so plan your build accordingly.
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- Posts: 23
- Joined: Mon Apr 16, 2012 3:03 pm
Re: New Party, lots of questions
Rogues can take some Assassination and reach from the back row and/or "backstab" with bare hands.Poomermon wrote:Warriors get more health than rogues so I would suggest going for a warrior monk since you won't have any spare skill points to put into dodge skill. Btw. you will only be able to reach about level 13 so plan your build accordingly.
At least one of your characters can easily rich level 15 with that +25% exp amulet. And you can also take human/skilled for 7 starting points. And you can even grind a bit.
Re: New Party, lots of questions
Yes you can do that but then you are the basically wasting the great evasion potential of an unarmed master. I mean someone has to be on the front row and unarmed warrior is an ideal type to tank and dish the damage. The best part is that you don't need to get any extra skill points for him to effective (except for skilled perk which is imo the best perk for pretty much any character) and can therefore use your skilltomes for someone else.The_ShadoW wrote:Rogues can take some Assassination and reach from the back row and/or "backstab" with bare hands.
At least one of your characters can easily rich level 15 with that +25% exp amulet. And you can also take human/skilled for 7 starting points. And you can even grind a bit.
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- Posts: 23
- Joined: Mon Apr 16, 2012 3:03 pm
Re: New Party, lots of questions
The point is, fighter "monk" will still be dealing less damage than backstabbing rogue "monk" with some points in Assassination. While having a bit more health, yes.Poomermon wrote:Yes you can do that but then you are the basically wasting the great evasion potential of an unarmed master. I mean someone has to be on the front row and unarmed warrior is an ideal type to tank and dish the damage.