So I had the pleasure to play this exquisit game for a few levels (I've arrived at fourth level) and I think I'm starting over with a party that I'm going to create with more attention to detail.
The old party had points spent all over the place.
Wasn't the best idea since I don't think I'll end the game with hundreds of skillpoints.
My questions concern various builds:
Does an rogue/archer need Strength? Dexterity?
What about 'aggressiveness'? Does it work with missile weapons?
A monk (unarmed) type character, one that is hard to hit, would a rogue or a warrior be better suited to the task?
Both have 'unarmed combat', but the warrior has 'athletics' where the rogue could potentially invest in 'dodge'.
Or just go with one skill (unarmed) and chose the warrior for more health?
A rogue that has all points invested in 'assassination' and could attack fom the back, would that make sense? How big is the bonus you get from a weapon skill regarding accuracy and attacking power, anyway?
If it's not that big, I can see a non-specialized, strong Assassin dishing out with any good weapons from behind.