assets/dungeons/grimrock/level13.lua:0: attempt to index a nil value
stack traceback:
assets/dungeons/grimrock/level13.lua: in main chunk
[string "TriggerEvents.lua"]: in function 'fire'
[string "PressurePlate.lua"]: in function 'released'
[string "PressurePlate.lua"]: in function 'updateState'
[string "PressurePlate.lua"]: in main chunk
[string "MessageSystem.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'moveEntity'
[string "Party.lua"]: in function 'setPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 8
Page size: 4096
Processor type: 586
Total memory: 12285 MB
Free memory: 8312 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 460
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 460
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00200008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
[Crash Lua Errors]Teleporting from floor 13 to 12
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- Posts: 11
- Joined: Fri Apr 13, 2012 11:36 pm
[Crash Lua Errors]Teleporting from floor 13 to 12
After killing the undying one and trying to figure out what to do next i went back to floor 13 and used the teleporter to floor 12 and the game crashes with a bunch of lua errors.
Re: [Crash Lua Errors]Teleporting from floor 13 to 12
I get the same error!
assets/dungeons/grimrock/level13.lua:0: attempt to index a nil value
stack traceback:
assets/dungeons/grimrock/level13.lua: in main chunk
[string "TriggerEvents.lua"]: in function 'fire'
[string "PressurePlate.lua"]: in function 'released'
[string "PressurePlate.lua"]: in function 'updateState'
[string "PressurePlate.lua"]: in main chunk
[string "MessageSystem.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'moveEntity'
[string "Party.lua"]: in function 'setPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 4095 MB
Free memory: 1791 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: ATI Radeon HD 4800 Series
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: ATI Radeon HD 4800 Series
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00200008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
My game never crashed before this. And I do want to find some secrets from last floors.
assets/dungeons/grimrock/level13.lua:0: attempt to index a nil value
stack traceback:
assets/dungeons/grimrock/level13.lua: in main chunk
[string "TriggerEvents.lua"]: in function 'fire'
[string "PressurePlate.lua"]: in function 'released'
[string "PressurePlate.lua"]: in function 'updateState'
[string "PressurePlate.lua"]: in main chunk
[string "MessageSystem.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'moveEntity'
[string "Party.lua"]: in function 'setPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 4095 MB
Free memory: 1791 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: ATI Radeon HD 4800 Series
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: ATI Radeon HD 4800 Series
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00200008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
My game never crashed before this. And I do want to find some secrets from last floors.