Hi there Almost human people,
here is a bit of fan feedback. I am hard map mark user, it means, I use to mark on the map almost everything, many, many things (such as f8.3 = Fall #3 of the 8 level, or tp5.2 = teleport #2 of the 5 level), so my maps are crawded of nasty "n", wich makes hard to read taking a look.
So here is my ask: Is there any posibility to make coulored marks or symbolic ones?
Thank you!
fan feedback: Map marks
fan feedback: Map marks
*She looks the corpse. A trail of blood leads away from it into the darkness. The body itself is a grotesquely misshapen husk now, the eyes sunk into the skull, the lips drawn back to expose the gums. A ghostly sight.
-Hellraiser (1987)- by Clive Barker.
-Hellraiser (1987)- by Clive Barker.
Re: fan feedback: Map marks
+1 this, mirrors my thoughts as well. All of my maps ended up with a lot of notes and mine look pretty cluttered.
LoG Survivor!!
Surviving Party: Mino - Fighter, Liz - Rogue, Insect - Mage, Human - Rogue
Surviving Party: Mino - Fighter, Liz - Rogue, Insect - Mage, Human - Rogue
Re: fan feedback: Map marks
I was thinking the same while playing the game. Somtimes I can't even see my party on the map because they are buried under a pile of map notes. Different kinds of note symbols would be great (for crystals and teleporters, for example), and maybe the option to change their opacity or toggle them on and off.
"Oh what secrets we could tell if you'd listen and be still
Rid the stink and the noise from our skirts
But you haven't got the clue and perhaps you never will
Mute we stand on the cold plains of Wiltshire "
Rid the stink and the noise from our skirts
But you haven't got the clue and perhaps you never will
Mute we stand on the cold plains of Wiltshire "
- Pipsissiwa
- Posts: 58
- Joined: Sat Apr 14, 2012 1:36 am
- Location: UK
Re: fan feedback: Map marks
Yeah I add loads to my maps too - some get busy very fast. Just being able to use different letters, like S (for switch) C for crystal or whatever would be amazing - then you wouldnt have to hover over the N to see what it was all the time - we could make up our own code systems which people like me love to do in games like this. Colours, symbols anything really, but just being able to use other letters than N would be brilliant.
TY for listening .
Edited for spelling hehe
TY for listening .
Edited for spelling hehe
"I'd let you live but I can't, I'm a willing servant of Evil"
Pipsissiwa
Geek Girl/Gamer Girl
Pipsissiwa
Geek Girl/Gamer Girl
Re: fan feedback: Map marks
Changin their opacity or toggling them on and off could be usefull as wel!Minax wrote:I was thinking the same while playing the game. Somtimes I can't even see my party on the map because they are buried under a pile of map notes. Different kinds of note symbols would be great (for crystals and teleporters, for example), and maybe the option to change their opacity or toggle them on and off.
*She looks the corpse. A trail of blood leads away from it into the darkness. The body itself is a grotesquely misshapen husk now, the eyes sunk into the skull, the lips drawn back to expose the gums. A ghostly sight.
-Hellraiser (1987)- by Clive Barker.
-Hellraiser (1987)- by Clive Barker.
Re: fan feedback: Map marks
This is actually the main reason I'm really glad I'm playing on hardcore mode, I can use all kinds of different symbols
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- Posts: 80
- Joined: Wed Apr 11, 2012 11:10 pm
Re: fan feedback: Map marks
Was going to say what brick did, theres a very easy way to fix this yourself. Draw your own maps.