cryocore wrote:All I am saying is that there were deliberate choices made by the team affecting a style of game they wanted to make. Your objection to it is of no consequence to anyone but yourself.
While I generally agree with your statement, lately I've seen this exact line coming up almost everytime someone is not happy with certain game mechanics and sometimes it is really only used to white-knight/defend poor design choices (of course those are always subjective, but if 90% of your target audience think they are bad then they probably are, or you miss-interpeted what your target audience wants). People sometimes forget that not everything they see in a game was done the way it was because of a "deliberate design choice" behind it (but even if that were the case it does not mean that the design choice behind a mechanic is a good one). Defending a broken game mechanic does not make it any less broken.
Side note: I personally don't think there is anything wrong with Grimrock's mechanics/gameplay and the game captures the "soul" of an old-school dungeon crawler very well (and it was obviously designed with that in mind). Just saying.
Also since when has suggesting improvements/changes to a game become the same as
demaning it? Do people really believe that?
Everyone might enjoy how "thing A" works, but someone might not like "thing B". Then this person posts about that on the forums and it turns out that 100 more people don't like "thing B". The developers realize that a lot of people are unhappy with "thing B" and start thinking about ways to make it look more attractive/less frustrating for them (ideally done in a way that does not piss off the people who already liked "thing B"). Now, if this one person hadn't posted about that issue there would be 101 people that would still be unhappy with how "thing B" works.
TL;DR: Providing feedback for the developers is a good thing, and offering reasonable suggestions to improve elments of the game is a major form of doing so.
Pipsissiwa wrote:What I don't understand is how one non Almost HUman person is speaking for them here. If a dev was saying 'look we've read all your points and although we appreciate some people are finding <insert issue here> difficult the game is intended that way' I'd be quite happy.
I would also love to see developer statements to certain suggestions that really don't go well with what Grimrock was designed to be. Just so people get a general gist of what is "resonable complaining" and what is not.