No, that's not what I want. Obviously my post above got a touch hyperbolic. But what I want is for nearly everybody that has trouble with an aspect of the game to not suggest that the mechanics of the game be changed to mitigate their particular trouble.YenRug wrote:I suspect that's what jfunk wants, though, he wants to be able to laugh at people for not being able to complete a game he apparently breezed through.hapro wrote:The game shouldn't say "no, we're not going to let you play if you take that long."
There's more suggestions (or in some cases demands) that the game be CHANGED on this board than there are actual requests for help. It's not "hey, I'm having a hard time with this, can somebody give me some pointers?", it's "X is too hard for me, so clearly it's broken and the devs should adjust it to match my personal experience."
I mean, your OP suggests that the amount of food in the game was somehow mistakenly set by under the assumption that players would already know the puzzle solutions and the game is somehow nearly impossible in its current state. As though the amount of time you personally took is the right amount of time. The right amount of food for you is an over-abundance for some and still not enough for others.
Hapro is making the argument that food should be eliminated, as giving people a "timer" at all is inherently flawed design that has no purpose. I can respect that opinion and to be honest I would prefer it not exist either. I find any eat/drink requirements in games to be tedious (unless they're purely recovery items and not maintenance items). But I don't think it's flawed design, just a particular design choice. One the devs DID want...they wanted to put a timer on you and create a sense of urgency.
All that being said, don't give up on this play through just because you're "running low" on food. The very fact that you're "worrying" about it IS its intended purpose. You'll find more food more, and running out isn't "game over" either. You DO have the tools available to you in the dungeon to get through this.