You complain about micro-management and then want to add water drinking and more items, just more to micro-manage, surely?lowzei wrote:
...micro management can be cumbersome, more spells would be welcome and creative ways to use them in the environment and with puzzles, i miss the need to find and drink water a lot, much more items...
Grimrock Reviews
Re: Grimrock Reviews
Re: Grimrock Reviews
I critisise the way micromanagement is implemented. This has been done better before.
Water is a gameplay element i lack when i have to take care of food as well, otherwise it feels artificial and i always liked finding a fountain in a dungeon with some clear and refreshing water. As for the items, i don't see how this would make things harder if the management is done right and it certainly is more fun.
Water is a gameplay element i lack when i have to take care of food as well, otherwise it feels artificial and i always liked finding a fountain in a dungeon with some clear and refreshing water. As for the items, i don't see how this would make things harder if the management is done right and it certainly is more fun.
Re: Grimrock Reviews
In DM, you could go forever without food if you had water, but you had limited fatigue as a result. But this was super handy for hanging out in a locked room on the rat level throwing things at the wall and fireballing the room repeatedly to get levels.
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- Posts: 2
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Re: Grimrock Reviews
Spanish reviews:
3D Juegos
8,4
http://www.3djuegos.com/juegos/analisis ... -grimrock/
Meristation
8 (8,6 users)
http://www.meristation.com/es/pc/the-le ... go/1771018
3D Juegos
8,4
http://www.3djuegos.com/juegos/analisis ... -grimrock/
Meristation
8 (8,6 users)
http://www.meristation.com/es/pc/the-le ... go/1771018
Re: Grimrock Reviews
I published my review today: http://www.oneguytoomanygames.com/2012/ ... eview.html
Score: B-
Score: B-
Re: Grimrock Reviews
Hi,
Let me you now that technology shouldn't forget dungeon game: the option (old school or with a map) is not enough: it should be proposed also to play tagging or drawing the labyrinth wall as reference point as if really inside the dungeon!
I hope you great work in the future for the making of such a good game.
Your friend (that will probably not come to the forum since the game work and that really has no time).
Voltrez Posts: 3Joined: Sat Apr 14, 2012 6:45 am
Let me you now that technology shouldn't forget dungeon game: the option (old school or with a map) is not enough: it should be proposed also to play tagging or drawing the labyrinth wall as reference point as if really inside the dungeon!
I hope you great work in the future for the making of such a good game.
Your friend (that will probably not come to the forum since the game work and that really has no time).
Voltrez Posts: 3Joined: Sat Apr 14, 2012 6:45 am
- Radioman970
- Posts: 95
- Joined: Fri Mar 30, 2012 12:32 pm
- Location: it's getting dark here
Re: Grimrock Reviews
^ I'd love to come across a working piece of chalk on the ground. great idea!
I'd also like the arrow pointer to be replaced by a hand that can search for false walls, etc.
I'd also like the arrow pointer to be replaced by a hand that can search for false walls, etc.
I'd take one of the four wooden clubs I was carrying and just bash open doors with it.
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
Re: Grimrock Reviews
http://magicflunkies.wordpress.com/2012 ... -grimrock/
a short review of the Legend of Grimrock. can't find anything essentially wrong about the game, it definitely appeals to a certain type of players.
a short review of the Legend of Grimrock. can't find anything essentially wrong about the game, it definitely appeals to a certain type of players.
The Magic Flunkies http://magicflunkies.wordpress.com
Re: Grimrock Reviews
Now that's a really good idea!Voltrez wrote:Hi,
Let me you now that technology shouldn't forget dungeon game: the option (old school or with a map) is not enough: it should be proposed also to play tagging or drawing the labyrinth wall as reference point as if really inside the dungeon!
I hope you great work in the future for the making of such a good game.
Your friend (that will probably not come to the forum since the game work and that really has no time).
Voltrez Posts: 3Joined: Sat Apr 14, 2012 6:45 am
- Radioman970
- Posts: 95
- Joined: Fri Mar 30, 2012 12:32 pm
- Location: it's getting dark here
Re: Grimrock Reviews
^
or a breadcrumbs function. I'd like that even better.
or a breadcrumbs function. I'd like that even better.
I'd take one of the four wooden clubs I was carrying and just bash open doors with it.
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder