Soo... I tried a few things:
PS: I'm not affected, strangely enough. I find something strange in the way the game is displayed, but as of now it does not trigger me. I just feel that it *should* trigger me.
So, as far as I can see there is no deliberate motion blur when moving.
The Texture Filtering makes walls a bit "blurred" when moving one tile from it, but that is not the problem.
You might consider setting Texture Filtering to LOW and SSOA OFF.
Not that I went from *strange* to *that did it*, but it might do the trick for some of you.
My "Problem" is still the "headbob". That; I think, is not that hard to fix.*
At least it's not "The way you display textures" or "right angles make me sick".
Pro-Feature: The "Oldskool" Display Setting: No Headbob, almost no transition while moving or turning.
*Meaning: No, I'm not a games programmer, but claim to understand enough about programming to know that making the "camera" move in a straight line instead of a curve is indeed possible to implement without taking the code to pieces. IF the guys knew their work.
An option to turn it off will be great.