Level 6 - Halls of Fire, Fire Knights

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
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Salx
Posts: 16
Joined: Fri Mar 02, 2012 6:15 pm

Level 6 - Halls of Fire, Fire Knights

Post by Salx »

This is a question regarding the respawning knights with the 'column click' puzzle.

I've searched the forum for an answer, but it seems I may have just missed something obvious, since I don't see anyone else having a problem. It's the pits. The pits are all open. I have no idea how to close the pits to start clicking on the buttons on the column. Help!
Myeka
Posts: 148
Joined: Thu Apr 12, 2012 1:33 am

Re: Level 6 - Halls of Fire, Fire Knights

Post by Myeka »

SpoilerShow
There's another button!
If this doesn't help you:
SpoilerShow
The start button is on a wall in the souteast part of the room.
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Salx
Posts: 16
Joined: Fri Mar 02, 2012 6:15 pm

Re: Level 6 - Halls of Fire, Fire Knights

Post by Salx »

Dammit! I thought I looked everywhere already. SO obvious.
thanks!
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Abominog
Posts: 5
Joined: Tue Mar 27, 2012 3:21 pm

Re: Level 6 - Halls of Fire, Fire Knights

Post by Abominog »

it would be nice if you could just get in there for a few minutes without the knights respawning every 5 seconds - it's just a joke and kills the game
Spread the WORD Not the GAME
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Hissssa
Posts: 112
Joined: Wed Apr 04, 2012 4:26 am

Re: Level 6 - Halls of Fire, Fire Knights

Post by Hissssa »

No way those guys are awesome as they are 500xp and an easy kill if you made good decisions making/leveling up your guys (and found some good weapons/armor).

Six snails are worth just a little more than one knight but after I cleared the snails the first time they never all respawned again :/. Those knights however just keep coming back for more!
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