Halk wrote:seebs wrote:I find this offensive in a stats-based CRPG, because the entire point of that is that I want to play a character who is an archer, not that I want to be an archer.
This is why I consider DM, and now LoG, to be in a very different genre from Might & Magic, Wizardry, and such. They're fundamentally dungeon sims which are more about your choices than about your stats.
This is exactly right. We're telling our characters what to do, and they do it. That's the enjoyment.
Well, that's the thing. Some games are about how well I can execute choices; others are more about how well characters can execute my choices.
These are both fun kinds of games, but they are very different from each other. I tend to enjoy them for different reasons. In general, if a game is primarily about my execution, I get frustrated if it imposes a lot of stats and character traits on that execution. If it's primarily about the character skills, I get frustrated if it imposes player skill checks.
DM was amazing because you could beat it with a single character and never take damage (assuming you picked the guy with the rope). Grimrock is not quite that focused on player skill, but it's still basically about that.
And that's why I think it's no more ridiculous to ask for a speed control than to have easy/normal/hard difficulty settings...