[spoilers] [curse words] [spiders] HATE

Talk about anything Legend of Grimrock 1 related here.
Kadaeux
Posts: 17
Joined: Sun Apr 15, 2012 8:19 am

Re: [spoilers] [curse words] [spiders] HATE

Post by Kadaeux »

Aeon wrote:Oh yeah, compared to the ones of EoB, the ones in LoG are quite tame :-D They just deserve a proper treatment, slash them off and spleep over the poison... Can´t remember dealing with eight-legged terror in EoB that easily... They were the purest nightmare, just topped by those monsters eating up your equipment and the infamous mindflayers. Wonder what´s haunting the deeper levels of Grimrock, but I prepare for the worst :-D
I heard it was reanimated Justin Beibers.
SpoilerShow
Just kidding, no game Dev is THAT cruel.
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e8hffff
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Joined: Mon Apr 09, 2012 10:01 pm

Re: [spoilers] [curse words] [spiders] HATE

Post by e8hffff »

fuckspiders wrote:FU
It's not that hard when you put strategy to it. That's what these games are about. Use doors to protect your party. Heal up behind doors and attack when ready. You may have to run to safe areas.

If you want to run into a room of a horde of spiders and think it's diablo or free rewards for looser, then it's better you gave up now, as these games aren't for certain types.

Btw, I hated the spiders too, but there are other creatures I despise more.
Cyriel
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Joined: Sun Apr 08, 2012 3:27 pm

Re: [spoilers] [curse words] [spiders] HATE

Post by Cyriel »

You're going to absolutely love what i like to call "popups" and the terribad status ailment they produce.
HeavyMetalMonk
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Joined: Wed Apr 04, 2012 11:19 pm

Re: [spoilers] [curse words] [spiders] HATE

Post by HeavyMetalMonk »

The spiders aren't even bad if you have any clue whatsoever as far as the game mechanics go. Learn how to outmaneuver your enemies, fall bakc when you need to, make sure you know the environment so that you DON'T have to turn around or bring up your map to find your way walking backwards. A little forethought and use of your brain goes a long way.

The only time I died was because I didn't take a note very seriously. Got cornered by two. Didn't happen again. Huzzah.
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spreadsheets
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Re: [spoilers] [curse words] [spiders] HATE

Post by spreadsheets »

If anything, poison is too weak. You don't even need to use Antidote most of the time.
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Infernisle
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Re: [spoilers] [curse words] [spiders] HATE

Post by Infernisle »

Yeah poison is weak and the spiders don't even hurt. Complain about spiders after you fight the slimes for the first time. You will be cheap or you will grind.
Tenzek
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Re: [spoilers] [curse words] [spiders] HATE

Post by Tenzek »

The poison is too slow to do much in the encounter where you receive it. It doesn't last long enough to be a real problem after combat. I was a bit surprised at how weak it was when I first encountered it given that the game was advertised as being in line with the difficulty of the classic games in the genre.

The spiders do hit hard if your characters have been focusing on offense over defense, though.
Dalton
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Re: [spoilers] [curse words] [spiders] HATE

Post by Dalton »

Yeah, spiders hit like trucks, but the poison is a non-threat.
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Halk
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Re: [spoilers] [curse words] [spiders] HATE

Post by Halk »

Poison has roughly the same effect as disease, in that the character afflicted doesn't heal up properly. The effect of both of those are to deplete your food stores.. short of that it's not too much of a deal.

It's an unusual game mechanic that there are a finite source of reagents, and I've previously suggested that they may want to consider making them catalytic so that they aren't consumed in use... however significant energy would then need to be used on production... that would then mean that food is used rather than reagents. It'd make balancing dungeons significantly easier for creators who are looking to (and I suggest everybody considers it) make food somewhat scarce.

If poison was to become life threatening then there'd be a serious problem in game, due to the finite nature of poison cures. Poison could be made more debilitating than it is now, certainly, however if it was to be made more significantly so then it should be replacing immediate creature damage otherwise it'll be a game ender for some people (and a breeze for others). So rather than taking 50 points of damage a player might take 25 and then 1 point every 2 seconds for a minute, slightly more damage, mitigated by a delay. I think that's what's already happening with poison, as I've seen a few reports from people where it seems poison is really hurting them, while in my games poison has been a very minor annoyance indeed.
Dalton
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Re: [spoilers] [curse words] [spiders] HATE

Post by Dalton »

Don't forget that this game has healing crystals on every floor. Even if poison lasted "forever", you can still usually just get back to a crystal. If you can't, you use an antivenom. Permanent poison would STILL not be as bad as it was in Eye of the Beholder, where you had only like 8 antidotes in the entire game, and you could only get a full party heal once per in-game week, so you were completely screwed if you got poisoned for a ninth time.
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