When you leave a message on the Map, and you type alot of text, your game will crash
[string "Gui.lua"]:0: bad arguement #1 to 'drawText' (strong expected, got nil)
stack traceback:
[string "gui.lua"]: in function 'drawTextParagraph'
[string "MapMode.lua"]: in function 'drawMarkerLabel'
[string "MapMode.lua"]: in function 'updateMarkers'
[string "MapMode.lua"]: in function 'drawMap'
[string "MapMode.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimlock.lua"]: in function 'display'
[string "Grimlock.lua"]: in main chunk
An erro log has been written to:
C:\Users\(Myname)\Documents\Almost Human\Legend of Grimrock\error.log
Please email this file to ...
*Bug report*
Re: *Bug report*
Thanks! Although this bug has already been fixed for the next patch
Re: *Bug report*
There is a fix for that in the current version. When starting a new game put a tick in the "Old School" option. All done
Re: *Bug report*
im not 100% sure of this but i think when a characters levels up during a fight and you reload the game (maybe because someone died) the level up message wont be shown again.
Re: *Bug report*
I too have a bug report, although it's more of an exploit. Because there are two ways to throw objects in the game, and dragging and dropping doesn't have a cooldown, you can throw bombs as fast as you can shift-drag them to the middle of the screen, making fights trivial for as long as you have the ammo to burn. This isn't a huge issue since you can only use a bomb once and they aren't THAT common, but I thought you should know about it anyway.