In that case they got it badly wrong.seebs wrote:The UI for a DM clone is likely to intentionally make you do things that would be handled automatically in many other games. I think the intent of the casting system is that casting under pressure while moving is hard. So they made it hard, with one prepped spell of arbitrary complexity pretty much a freebie.
It did not. In DM, you used the inventory screen to equip and unequip weapons, and left-clicking on the icons in the HUD just activated them.Mychaelh wrote:I suspect that even the 'right-click'-mouse attack for swinging swords is a intended design decision and not an over-sight.
You have to 'learn' to melee too, or risk to 'lose your sword' during a fight. Don't remember if DM had it also this way.
In DM you only activated the weapons on the cyan panels on the right hand side. You could put things into characters hands without going onto the inventory screen.seebs wrote:It did not. In DM, you used the inventory screen to equip and unequip weapons, and left-clicking on the icons in the HUD just activated them.Mychaelh wrote:I suspect that even the 'right-click'-mouse attack for swinging swords is a intended design decision and not an over-sight.
You have to 'learn' to melee too, or risk to 'lose your sword' during a fight. Don't remember if DM had it also this way.
... Pretty sure. It's been a long time.
While Wizardry 4 sounds awesome (and it really, really does!) the graphics are not for me. I won't even touch Dungeon Master for the same reason. But I'll have a look around if there are games akin to it, with better graphics, thanksMychaelh wrote:You could try out Wizardry IV then.
For a start, imagine LoG (with turn based locked combat) where you can ONLY level up at the heal crystals, can't fight for your own, but have to summon monsters there. And you fight against 'Heroes', who are actually real player characters from the predecessor games.
If you die, you are back at place one -> the start location / last 'crystal' tile of the game.![]()
-> http://en.wikipedia.org/wiki/Wizardry_4
I would say this is the hardest computer game ever (made through intended design, not design errors).
If you see an "x fizzles" then that means, you've used an invalid rune combination. Valid rune combinations never fizzle. Never, ever.kavika wrote:> Then you might've noticed that in those games spells can actually miss, or fizzle, on a random note
I have had spells fizzle in Grimrock. For some reason it has never been during combat, though (?)