Options for Frustration Reduction and Age/Ability Fairness

Talk about anything Legend of Grimrock 1 related here.
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Myeka
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Myeka »

Halk wrote:Hmm, if you don't like circling the enemies, or fighting a retreat then you might as well not bother with this game. You might as well say you don't like destroying buildings in an RTS or following a great big arrow in a Bioware game.
Don't forget that Baldur's Gate was developed by Bioware. You missed the word "recent" near "game" :)
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Halk
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Halk »

Myeka wrote:
Halk wrote:Hmm, if you don't like circling the enemies, or fighting a retreat then you might as well not bother with this game. You might as well say you don't like destroying buildings in an RTS or following a great big arrow in a Bioware game.
Don't forget that Baldur's Gate was developed by Bioware. You missed the word "recent" near "game" :)
Well, developed by what was Bioware back then. It's not Bioware any more! However I take your point. :)
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stubbie
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by stubbie »

I think the talk about the combat might be straying too far from the OP's initial intention.
This thread was started to simply ask for the devs to consider giving options to adjust the time based puzzles to cater to the people that are struggling with those puzzles.
As has been stated before, the majority of the attraction in the puzzles is working out how to solve them. But then having to complete them by having fast reflexes becomes simply frustrating rather than enjoyable for some. Not all but some.

The gripes about the combat probably deserve their own thread.
It is a shame this thread has been somewhat hijacked as I believe the topic deserved to have some serious feedback rather than the abusive newb against expert rant that it seems to have taken.
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Dandy
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Dandy »

So we would have the options.
Hard.
Normal.
Easy.
Old gits.

;)
Dungeon Legend about the Master of Grimrock
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Darklord
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Darklord »

Dandy wrote:So we would have the options.
Hard.
Normal.
Easy.
Old gits.

;)
:lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Fargol
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Fargol »

to cryocore ....

Nice attitude.

So why are you against adding OPTIONS to render CERTAIN PARTS of the game (i.e. timed puzzles) more forgiving?

It DOES NOT affect YOUR game. As a matter of fact, it isn't your game, and anyone who paid for it has EVERY RIGHT to make requests of the development team, provided they do so in a polite and civil manner, which people have done in this thread.
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zokathra
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by zokathra »

I just watched my dad, 57, traverse the Maze of Madness. Although in his case it was more the Maze of Befuddlement :)
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cryocore
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by cryocore »

Fargol wrote:to cryocore ....

Nice attitude.

So why are you against adding OPTIONS to render CERTAIN PARTS of the game (i.e. timed puzzles) more forgiving?

It DOES NOT affect YOUR game. As a matter of fact, it isn't your game, and anyone who paid for it has EVERY RIGHT to make requests of the development team, provided they do so in a polite and civil manner, which people have done in this thread.
Because its the typical PC pandering that slowly erodes complexity and challenge.

The timed puzzles were designed to offer a specific challenge, the combat is designed to offer a specific challenge. People inability to cope/deal with them is the players fault/issue asking a developer to completely rewrite a specific part of the game only because certain individuals are incapable of meeting the set challenge is frankly idiotic.

Should we lower college requirements so that its easier for people to get in just because they lack the intelligence or drive to meet the current requirement?
Should we remove certain words or phrases from movies/TV shows because some people dont understand them?
Should we make it easier to pass exams just because some people struggle?
Should we lower the requirements for passing your drivers licence because some people struggle and will never pass?
Should we decrease difficulty because some people cant cope with it?

The issue I have is that people are asking for something to be removed/made easier because they are unable/unwilling to meet the challenge set. Not due to poor implementation, not due to it being broken, but because its too difficult. It was designed to be difficult its not the games failure its a failure of the player.

Sorry but its a game and not every game is made for everyone. If you cant deal with the challenge then this game was not meant for you regardless of any desire you might have to play it.

If some people miss out then why should I or anyone care? I cant play fighter games. I never have. I just lack the skill to be even remotely competitive. I would like to be better, and no doubt would enjoy playing them if I could, but I cant. I am not arrogant or self-centred enough to even suggest that the designed complexity be reduced just to cater to my inability to play the game.

If the game is too hard... too bad. Its your issue, deal with it yourself.
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Dandy
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Dandy »

At I guess, I would say your not a good listener cryocore.
Dungeon Legend about the Master of Grimrock
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Darklord
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Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Darklord »

Dandy wrote:At I guess, I would say your not a good listener cryocore.
Did he say something? I've click Foe on him, so am blissfully unaware! ;)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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