Missile/ Throwing/ Dagger Weapons based on?
Missile/ Throwing/ Dagger Weapons based on?
Due to many confusing posts i made 2 rouges with different stats but same skills. So as it seems missile weapons and daggers attack is based on ddext, throwing are based in strenght.
Re: Missile/ Throwing/ Dagger Weapons based on?
All ranged attacks (throwing, bow, crossbow, spells) are auto-hitting, taking Accuracy and furthermore Dexterity out of the equation. Most people go for full Strength on ranged attackers... myself, i distribute to Str and Dex evenly, because sometimes you want that guy up in front evading blows.
Daggers are melee, so they are affected by Accuracy and furthermore Dexterity... again... I distribute Str and Dex evenly so i can deal lots of hit with decent damage.
Daggers are melee, so they are affected by Accuracy and furthermore Dexterity... again... I distribute Str and Dex evenly so i can deal lots of hit with decent damage.
- Rednecksith
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Re: Missile/ Throwing/ Dagger Weapons based on?
Yeah, ranged damage is all based on strength. It makes sense with throwing weapons, but not with bows. Not very well thought out, TBH. Yes, strength can affect how far back you can draw, but you can only draw most bows so far back anyway. Plus it affects crossbow damage, which makes absolutely no sense whatsoever...
Hopefully Almost Human will take another look at it eventually.
Hopefully Almost Human will take another look at it eventually.
Sometimes I wish the world was flat so I could push people off.
Re: Missile/ Throwing/ Dagger Weapons based on?
Did you confirm on this? Or was it your opinion?Ferned wrote:Due to many confusing posts i made 2 rouges with different stats but same skills. So as it seems missile weapons and daggers attack is based on ddext, throwing are based in strenght.
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Re: Missile/ Throwing/ Dagger Weapons based on?
A dev has come out saying all ranged damage is boosted by STR.xlaZuRelx wrote:Did you confirm on this? Or was it your opinion?Ferned wrote:Due to many confusing posts i made 2 rouges with different stats but same skills. So as it seems missile weapons and daggers attack is based on ddext, throwing are based in strenght.
Re: Missile/ Throwing/ Dagger Weapons based on?
You ever use an actual hunting bow in real life? They are not easy to pull. In actual real life the stronger you are the harder/faster your arrows shoot.Rednecksith wrote:It makes sense with throwing weapons, but not with bows.
- Rednecksith
- Posts: 20
- Joined: Tue Apr 10, 2012 6:20 am
- Location: A pothole in Gratiot Ave.
Re: Missile/ Throwing/ Dagger Weapons based on?
You missed the part where I acknowledged draw weight, and pointed out that while yes, strength can help in that regard, you can only pull the bowstring back so far, not to mention any limitations due to armspan. That also doesn't explain why crossbows are affected by strength, considering they have a set draw weight.Arty wrote:You ever use an actual hunting bow in real life? They are not easy to pull. In actual real life the stronger you are the harder/faster your arrows shoot.Rednecksith wrote:It makes sense with throwing weapons, but not with bows.
I simply think it was a mistake to make STR the only stat that affects ranged combat. They should have had bows & throwing weapons affected by accuracy just like every other weapon, and DEX should be the dominant stat for said weapons. Not saying STR shouldn't play a role (composite bows in DnD allowed you to add your STR modifier to damage, for example), but it shouldn't be the only thing you focus on for archers. It makes no sense from any perspective.
I'm just trying to give some constructive criticism. I love the game, but I'm not going to pretend its perfect.
Sometimes I wish the world was flat so I could push people off.
Re: Missile/ Throwing/ Dagger Weapons based on?
Can u link me that plz?killington wrote: A dev has come out saying all ranged damage is boosted by STR.
Printable Spell Sheet.pdf *spoiler*
Re: Missile/ Throwing/ Dagger Weapons based on?
viewtopic.php?f=3&t=636&hilit=DEXwar_dog wrote:Can u link me that plz?killington wrote: A dev has come out saying all ranged damage is boosted by STR.