Suggestions for additional spells

Talk about anything Legend of Grimrock 1 related here.
RPGAlien
Posts: 45
Joined: Thu Apr 12, 2012 1:50 pm

Re: Suggestions for additional spells

Post by RPGAlien »

TΛPETRVE wrote:Actually, I think we have enough offensive spells. I'd rather go the Anvil of Dawn way and come up with more outlandish stuff like, say, a pure death spell that, if successful, kills any enemy instantly, but only has a roughly 20% chance of effect and eats up all of the mage's energy bar at once.
+1

But why use energy when you could use life as a source? Would love to see some kind of blood/black magic. Spells that can outright kill your enemy in one blow should have a much larger price than just using up all your energy imo. Creating such an effect as this should, imo, take like 60% of the mage's max health. Of course with such a price, a higher chance of success would be required too! ;)


Furthermore, adding spells that can interact with each other would add way more variety to the game. Especially if we get more spells. An obvious example could be to grease your enemy in some kind of ignitable oil, then use a fire spell or hit them with a torch to ignite the inferno. :)
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Suggestions for additional spells

Post by Lmaoboat »

RPGAlien wrote: Furthermore, adding spells that can interact with each other would add way more variety to the game. Especially if we get more spells. An obvious example could be to grease your enemy in some kind of ignitable oil, then use a fire spell or hit them with a torch to ignite the inferno. :)
I almost expected that using fire on a poison cloud would cause it to explode.
TΛPETRVE wrote:Actually, I think we have enough offensive spells. I'd rather go the Anvil of Dawn way and come up with more outlandish stuff like, say, a pure death spell that, if successful, kills any enemy instantly, but only has a roughly 20% chance of effect and eats up all of the mage's energy bar at once.
Hmm
Earth + Life + Physicality = Transmute stone to flesh, and vice verse. Corporeal enemies would be frozen in place, but be immune to damage until you used it on them again. Rocks on the ground would be made edible.
Balance + Air + Physicality = Would create a shield that absorbs some damage like the ones one those enemies you run into later on. Perhaps some kind of debuff that stops you from using it again for a while
Spirituality + Life = Detect life. Would let you enemies through walls from certain distance. Wouldn't work on hidden areas.
Spirituality + Earth + Life = Golem form. Summons might be game braking, so instead it turns your mage into a defensive fighter.
RPGAlien
Posts: 45
Joined: Thu Apr 12, 2012 1:50 pm

Re: Suggestions for additional spells

Post by RPGAlien »

Lmaoboat wrote: Spirituality + Earth + Life = Golem form. Summons might be game braking, so instead it turns your mage into a defensive fighter.
Like Stoneskin perhaps? You can just target a group member to let him gain bonus health. Would also make sense that Stoneskin would protect you from a spider's bite, so that it can't poison you.

Physicality + Earth + Life = Ogre's Strength.
M.M
Posts: 44
Joined: Sat Mar 31, 2012 4:12 pm

Re: Suggestions for additional spells

Post by M.M »

What i miss in LoG is cleric class. Classical, good old cleric class.

He could have a different set of runes, or just use same runes, but with different effect. He would generally use supportive spells - shields, stat boosts, healing, blesses/curses etc. Of course he would have few offensive ones, but that would generally be mage's turf.

EDIT:
some other ideas for spells:
- on the very end o LoG 2 if you farmed experience - ressurection - earth+live+spirituality+ balance, takes all magic points, and deals damage.
- holy bolt - fire+life - big anti-undead only missile
- gust of wind - a good idea of someone - pushing opponents back.
- charge rock - earth + anyt other elemental rune or physicaality - a thrown rocks from other hand becames charged with magic and deal extra damage based on the elemant, or just hit harder (physicality). Enough for 5 spells, :)
- heal - life - obvious
- mass heal - life+ balance - heals everyone in party.
- haste - air - shortens cool-down time of weapons fr a party memeber
- mass haste - air+balance- same but for everyone
Last edited by M.M on Sat Apr 14, 2012 6:47 pm, edited 2 times in total.
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Suggestions for additional spells

Post by Lmaoboat »

M.M wrote:What i miss in LoG is cleric class. Classical, good old cleric class.

He could have a different set of runes, or just use same runes, but with different effect. He would generally use supportive spells - shields, stat boosts, healing, blesses/curses etc. Of course he would have few offensive ones, but that would generally be mage's turf.
Well mage uses mainly the elemental ones, so he could use mainly spiritual, physical, life, and death.
bkawcazn
Posts: 20
Joined: Fri Apr 13, 2012 6:49 pm

Re: Suggestions for additional spells

Post by bkawcazn »

A feather fall spell would be really nice. I got sick of hearing Aaargh-CRUNCH, especially on the last level.

The biggest fault with the game I think was the lack of spell variety.
seebs
Posts: 268
Joined: Sat Apr 14, 2012 8:58 pm

Re: Suggestions for additional spells

Post by seebs »

bkawcazn wrote:A feather fall spell would be really nice. I got sick of hearing Aaargh-CRUNCH, especially on the last level.

The biggest fault with the game I think was the lack of spell variety.
Feather fall or a rope, yes. That would be VERY helpful.
Zeful
Posts: 13
Joined: Sat Apr 14, 2012 9:47 pm

Re: Suggestions for additional spells

Post by Zeful »

Life+Physicality: Group heal.
Ice: Frontal frost
Earth+Physicality+Balance: Create a rock spire in front of you from the ceiling. It has HP like a mob, and AOE attacks move around it, but prevents enemies from entering that square. Cannot be used under pits.
Death+Physicality+Balance: Life Steal, damages a single enemy and heals the part for the total.
Earth+Life: vines ensnare and damage enemies over time.
Death+Spirituality: Confusion, Enemies will act erratically for a short time.
MushaConvoy
Posts: 13
Joined: Mon Apr 16, 2012 2:29 am

Re: Suggestions for additional spells

Post by MushaConvoy »

I like the idea of a healing spell tree, how about:

Life = Heal
Life + Balance = Group Heal
Life + Poison = Cure poison/disease
Life + Physicality + Air = Nourishment (cure hunger)
Life + Death = Resurrect
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