pasmith wrote:Dungeon Master was a huge game. I lost weekends to that game, looking up bleary eyed on Monday morning and seeing a sea of pizza crusts and empty beer bottles.
Grimrock is like a 15 hour game, right? It'd be nice if you could replay it and not know that the first weapon you get is going to be a mace. Maybe in a replay you'd find a sword first, or something.
No one is asking for Superior Flames Boots of Mana Drain or anything. And no one is asking for random dungeon layouts or action-RPG gameplay.
Thanks for the condescending attitude, though. Really helps the community feel more 'modern.'
@pasmith - I am sorry if I came across as condescending. That truly hurt my feelings to think I came across that way. I am not trying to dismiss your opinions on the development of the game. To me a Dungeon Master fan (as expressed with the avatar image) would hope to retain the core gameplay.
To me (just my opinion) Grimrock is a 15 hour game for 14 bucks. It is an homage to Dungeon Master. I find great value in its current expression.
It will have endless replayability via map editors and *hopefully* graphics mods.
No offense was meant by my post. I was trying to convey my remembrance of the traditional Dungeon Master style of gameplay and how appreciative I am of the developers to remain true to it.
If they decide to change it going forward then that is their choice. I am just casting my 'vote' for the traditional gameplay style.
To me the gameplay is *true* to the original subject matter. I think changing it would dilute its impact on old school fans. ymmv. Everyone's opinion is valuable. Peace.