I never said you enjoy it, nor that you haven't been playing games for however long you feel makes your point somehow more valid. Just that the nature of this game DOES check twitch reflexes. I prefer turn based myself and stopped playing RTS's back around Starcraft 1 for that same reason...they just got too "fast" for me to keep up with.Halk wrote:I disagree. I've been playing computer games for 30 years. I've rejected each and every 'twich' game I've come across as not enjoyable.jfunk wrote:I understand that it may be frustrating, but your manual dexterity IS intended to be tested in games like this.
No idea, but every other game in this style I've played has done instant presses and it worked just fine for them. In any case I'm not necc asking for instapress, just as Halk suggests perhaps queue up one command so you can hit forward then as they move hit turn then as they turn hit left (or whatever, rather than having to wait for each movement to complete. This game (thanks to the tight timed puzzles) makes the interface feel like its own minigame you have to pass before you can complete the game itself which can't be right.nychilly wrote:The timer based puzzles are probably the hardest in the game, amplified by the fact that there is a distinct buffering of movement. To play devils advocate though, I think changing it would completely destroy the design of the game itself.
Movement is well timed, in a set matrix of cubes. It is a key of how combat is done, and why you can easily get surrounded and boxed in. Yes you can enter keys faster than the character will move in the game, but if the character would move instantly to every press there is no way to balance out the enemies. Right now the game is completely even. My characters move as fast as your characters which moves relatively fast to certain and only slightly fast to some flying mob. The relationships are set to the designers exact specifications.
With instant presses how would you balance any of that out?
Heartbeat is a great way of explaining the concept... nice turn of phrase!jfunk wrote:None of these opinions change the fact that testing your reflexes IS an intended mechanic here.
All of that being said, I'm not trying to be inflammatory here. The objective of my post is to attempt to help those having this problem manage it and get through it. The "heartbeat" I'm referring to in this game is fairly slow. There really shouldn't be much of a barrier to entry here. I suspect those that are having trouble with this are actually trying to move TOO fast and that is what's getting them into trouble.
If its testing reflexes then it would be a manic key mashing puzzle. Its not, its testing your precise control of the UI which isn't reflexes in any way at all.jfunk wrote:
None of these opinions change the fact that testing your reflexes IS an intended mechanic here.
lol...can't tell you how many times this has solved problems of all kinds for me in games. Whether it be a puzzle or some action sequence. After a break I come back and suddenly it seems much easier than it was before.Halk wrote:Walk away from the PC and come back an hour later... again not ideal.. but sometimes a break helps get rid of raggedness.
I honest to God can't figure out what you're going on about here. I even went back in game to try to figure it out and still could never get this 'keys not taking' behavior to happen.Pipsissiwa wrote:However I still can't do it, still can't pin down a rhythm that I can hit the movement keys at to reliably make each press take. 'Dungeon Dungeon Revolution' anyone? Still can't work out at what point in the movement that I can press the next key. Still run out of time. I stll want to smash things, still want to cry.
regomar wrote:I honest to God can't figure out what you're going on about here. I even went back in game to try to figure it out and still could never get this 'keys not taking' behavior to happen.Pipsissiwa wrote:However I still can't do it, still can't pin down a rhythm that I can hit the movement keys at to reliably make each press take. 'Dungeon Dungeon Revolution' anyone? Still can't work out at what point in the movement that I can press the next key. Still run out of time. I stll want to smash things, still want to cry.
All I can figure out is that you simply must be pressing the keys too fast in frantic motions instead of calm controlled ones. Are you frantically tapping keys or are you going tap...tap...tap?
Only way I've been able to replicate the behavior you're... crying and smashing things over (your words not mine)... is to mash the button 3+ times while moving one single square. At that point the number you move can be a crap shoot yeah because that's not how movement works in this game. Hit the button, wait approx 1/3 of a second, and hit it again while you're in mid move. The movement is smooth as butter. Instead of complaining about the game's perfectly functional movement controls, try practicing them instead. And by practicing them, I don't mean keep doing the same thing over and over again. Try to listen to the advice people are giving you. Movements don't end up in a queue.
As for Halk talking about this being twitchy gameplay, I don't get it either. If anything, this game's movement is MUCH slower and giver the player much more time to think and react than the instant steps of the past. I'm not a fan of twitch gameplay, I stopped playing RTS games around the same time as you for the same reason. I find this game anything but frantic. The movement is slow, measured, and smooth in this game.