[WIP] Generations of Kings

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Slava
Posts: 51
Joined: Sun Aug 30, 2015 2:10 pm

Re: [WIP] Generations of Kings

Post by Slava »

Hi
When facing the rats on hills they disappear for a moment and then they reappear.
I've never encountered it. Could you describe in more detail where you encountered it?
Stacking works fine for money on the side and ingredients but not for food this could be an enhancement
Food never really added up in Grimrock. I'll give it some thought. Also, gems don't stack in the game, but that's because of a limitation in the enchanting mechanics.
When you go to Druid Village a lot happens. It changes you skill from Wizard to Druid
It's okay! You just started playing a different character. Of course, this mechanic didn't exist in vanilla or any other mod (as far as I know).
My Generations of Kings mod
Link to Nexus mods
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Slava
Posts: 51
Joined: Sun Aug 30, 2015 2:10 pm

Re: [WIP] Generations of Kings

Post by Slava »

Hello belles!
Thanks for your review!
The recipe for a Bracelet of Tirin states that it takes 1 scrap metal and 1 Bracer Blueprint, but it doesn't work.
Yes, the recipe is missing the speed potion, it will work with it.
My Generations of Kings mod
Link to Nexus mods
RacerX
Posts: 139
Joined: Fri Aug 11, 2017 7:03 pm

Re: [WIP] Generations of Kings

Post by RacerX »

From the pics you can see I now have two players. I started a new campaign and it led me two the second player.
With the rats there is something going on with elevation.

https://imgur.com/a/3ySkUTR
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Slava
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Joined: Sun Aug 30, 2015 2:10 pm

Re: [WIP] Generations of Kings

Post by Slava »

From the pics you can see I now have two players. I started a new campaign and it led me two the second player.
That's the way it's supposed to be. You start as one player. Then you see a short part of the narrative on behalf of another player. Later, you will be joined by other players. Temporarily or permanently.

Okay, I see what you mean.
There's no way to fix it. I don't think it's critical.
Maybe we should replace the rat swarm with something else on maps with heights.
My Generations of Kings mod
Link to Nexus mods
RacerX
Posts: 139
Joined: Fri Aug 11, 2017 7:03 pm

Re: [WIP] Generations of Kings

Post by RacerX »

That's not the only place where the elevation changes. A switch might be way the go. As far as adding players, when I saw those coins on the side it reminded me of the quest quest for the golden horseshoes ....
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Slava
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Joined: Sun Aug 30, 2015 2:10 pm

Re: [WIP] Generations of Kings

Post by Slava »

RacerX wrote: Mon Jan 20, 2025 5:44 pm That's not the only place where the elevation changes. A switch might be way the go.
I'm not quite sure what you mean.....
As far as adding players, when I saw those coins on the side it reminded me of the quest quest for the golden horseshoes ....
I was inspired by this mod
My Generations of Kings mod
Link to Nexus mods
RacerX
Posts: 139
Joined: Fri Aug 11, 2017 7:03 pm

Re: [WIP] Generations of Kings

Post by RacerX »

There are several places in the area that have elevation changes, Switching to another creature might work better.

Also here are two translation issues

[url][https://imgur.com/a/rBQq9nK/url]
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Slava
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Joined: Sun Aug 30, 2015 2:10 pm

Re: [WIP] Generations of Kings

Post by Slava »

Thank you! Will do in the new version
The boss in the cave translates to “Mad Miner”.
My Generations of Kings mod
Link to Nexus mods
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