Isle of the Deranged - Revision 1.1

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Dartaen
Posts: 39
Joined: Tue Jan 01, 2019 4:37 pm

Re: Isle of the Deranged - Revision 1.1

Post by Dartaen »

Hi Slayer,
does the new patch also fix the secret bug?
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged - Revision 1.1

Post by Slayer82 »

Hello, Dartaen.
No, I forgot about testing that issue - life's so busy.
I will try an look into it in the future. Sorry, man
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Dartaen
Posts: 39
Joined: Tue Jan 01, 2019 4:37 pm

Re: Isle of the Deranged - Revision 1.1

Post by Dartaen »

Slayer82 wrote: Wed Sep 30, 2020 12:32 pm Hello, Dartaen.
No, I forgot about testing that issue - life's so busy.
I will try an look into it in the future. Sorry, man
No prob, man. I'll just wait until I replay it then.
ilovemazes99
Posts: 19
Joined: Thu Aug 04, 2022 10:00 am

Re: Isle of the Deranged - Revision 1.1

Post by ilovemazes99 »

How do I do the spell "Forcefield?" I've tried everything - including the 3 runes across the middle, which I believe is Forcefield in this spell pack. Does the spell exist in this game? Thanks.
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DonEmilio
Posts: 84
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Location: Spain

Re: Isle of the Deranged - Revision 1.1

Post by DonEmilio »

I played this mod about 3 years ago, it was one of the first mods I played, now I've decided to play it again and discover all the secrets, I think with the experience I have now with mods and Grimrock 2 it will be very different :D
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DonEmilio
Posts: 84
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Location: Spain

Re: Isle of the Deranged - Revision 1.1

Post by DonEmilio »

ilovemazes99 wrote: Wed Jun 19, 2024 11:38 pm How do I do the spell "Forcefield?" I've tried everything - including the 3 runes across the middle, which I believe is Forcefield in this spell pack. Does the spell exist in this game? Thanks.
Good question, in fact neither the lighty bolt nor the fireball works, I had passed this mod years ago and I didn't remember all this, I've passed half of the game more or less and I only have invisibility, firebust, air shock and light spell and I have level 5 in air and ground xD
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DonEmilio
Posts: 84
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: Isle of the Deranged - Revision 1.1

Post by DonEmilio »

Dificulty: Hard
Time: 18:40 hours
Secrets: 34/36
Epic items: 20/20
Power gems: 6
Treasures: 11/11
Skulls: 12
Essences found: 10
Levels: 23/23

https://postimg.cc/n9FgSvYT

UNSOLVED MYSTERIES:
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- CURSED DUNGEON: Supposed store where you can buy things in exchange for gold, I haven't seen gold in the whole game, there is a force field at the vendor.
- ISLE OF THE DERANGED - MAIN BEACH: In the north-west area there is a jammed lock and a note that says to use something pointy and sharp? I haven't found any useful objects.
- EASTERN ZHAOZE: I had difficulties with the GREEN GEM, I did not know how to access that area, by chance walking around the level I found out, it was through a teleporter that was not seen as a teleporter, near the sign that says “there is nowhere to run” - RESOLVED.
- GREATER GRIMWERN WOOLANDS: There is a note that talks about a secret or treasure in the south area where a GREAT HERDER patrols? I don't know what it refers to.
- CALDAR'S GAUNTLET: To the northeast there is a trickster and a mage locked behind some doors, is there any way to access them to kill them or are they merely decorative?
- ETERNAL CATACOMBS: There is a force field that protects a yellow magic staff. Nearby there is a sign, a "scope" and a sign that says to put “a clock?” and the scope in a “nightmare alcove”, I have not found any clock in the game - Found "timepiece" at Grimwern Woodlands - REVOLVED.
- NOMAD'S DEMISE NORTH: There is a teleporter surrounded by bars that I don't know how to get down, it's in the west zone on the beach.
ELEMENTAL VOID: In the temples of each of the 5 elements there are two levers, one opens a secret wall, the other does nothing?

I have seen that there are many stone circles, if I could buy the horn in the store could I do something there?
I accept spoilers directly, because I consider that these puzzles are missing clues and the time it would take me to discover them is not worth it. In this mod there are many secrets that don't count as secrets (free Raissa, for example), if supposedly there are 36 secrets in version 1.0 I would say that in reality there are 50 or 60.

Great game, I will play version 2.4 in the not too distant future, I have read that better clues were added and some secrets were changed, maybe there will be changes in some of this I mentioned.
Last edited by DonEmilio on Tue Dec 17, 2024 4:17 pm, edited 2 times in total.
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DonEmilio
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Re: Isle of the Deranged - Revision 1.0

Post by DonEmilio »

Dartaen wrote: Wed Jan 15, 2020 9:08 pm Hello everyone,
for anyone else who is also compulsively hunting secrets and treasures, here are my current maps, with secrets marked using a golden "!", buried treasure chests with a red "X".

Currently counting 35/36 secrets and 10/11 treasures.

The Welcoming (2 secrets)
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Cursed Dungeon (9 secrets)
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Isle of the Deranged / Main Beach (1 secrets, 8 treasures)
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Grimwern Woodlands (3 secrets, 1 treasure)
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Grimwern Excavation Site (1 secret)
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Greater Grimwern Woodlands (1 secret)
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Eastern Zhaoze (2 secrets)
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Note: Only 1 secret is marked here (forgot to mark the other one when I found it), but there are definitely 2 to be found in this area.
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Southern Zhaoze (no secrets)
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Caldar's Gauntlet (2 secrets)
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Eternal Catacombs (2 secrets)
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Olde Scorched Valley (1 secret)
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Nomad's Demise - North (2 secrets)
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Nomad's Demise - South (1 secret, 1 treasure)
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Nomad's Demise - Cavern (no secrets)
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Ktalak's Domain (1 secret)
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Ktalak's Domain Sub-Level (no secrets)
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Elemental Plains (no secrets)
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Elemental Void (no secrets)
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Realm of Consciousness (1 secret)
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Aelenialen House of Worship (5 secrets)
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Maevren's Lair (no secrets)
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The Path That Few Traverse (no secrets)
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The Final Test (1 secret)
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There is a treasure that you didn't discover in “Nomad's Demise - North”, in the area north of everything that you access through a teleporter, there are some dragonflies, dig there and you will find a treasure. Your lost treasure: https://postimg.cc/s1XdPv5V

Thanks to you I have found a secret that I was missing, the one in “Old Scorched Valley”, I don't understand how to reach the conclusion that you have to dig there :D Now I only have one secret left to discover.

I have seen in your map of “isle of deranged main beach” that you have been able to access the door of the jammed lock (northwest), what object to use in it and where is this object?

Then the list of secrets and treasures would look like this for v1.0 (35/36 secrets, 11/11 treasures):

The Welcoming (2 secrets)
Cursed Dungeon (9 secrets)
Isle of the Deranged / Main Beach (1 secrets, 8 treasures)
Grimwern Woodlands (3 secrets, 1 treasure)
Grimwern Excavation Site (1 secret)
Greater Grimwern Woodlands (1 secret)
Eastern Zhaoze (2 secrets)
Southern Zhaoze (no secrets)
Caldar's Gauntlet (2 secrets)
Eternal Catacombs (2 secrets)
Olde Scorched Valley (1 secret)
Nomad's Demise - North (2 secrets, 1 treasure)
Nomad's Demise - South (1 secret, 1 treasure)
Nomad's Demise - Cavern (no secrets)
Ktalak's Domain (1 secret)
Ktalak's Domain Sub-Level (no secrets)
Elemental Plains (no secrets)
Elemental Void (no secrets)
Realm of Consciousness (1 secret)
Aelenialen House of Worship (5 secrets)
Maevren's Lair (no secrets)
The Path That Few Traverse (no secrets)
The Final Test (1 secret)

At what level is the missing secret? xD

UPDATE: I open the lock stuck in “main beach” with the master key, but I'm sure there is another way to open it. I get a message in that area that says “the force field has been deactivated in cursed dungeon”, I don't know which force field it refers to (the one in the store is not deactivated), I have cursed dungeon fully researched. And no, opening this jammed lock didn't count as a secret either :\

I abandon the cause of finding the missing secret for the moment, there will be a “round 2” starting from scratch with version 2.4 in a few days or weeks xddddddd
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