Some holes in the map. I gave an example of only two. In fact, there are many more such moments. Many places where you can jump and find yourself inside a tree. In the cave where we take the essence of fire there are ponds from which you can not get out.
Go through this rock and through the back side, too.
mt boreai south. This location is totally raw
Vatica City West. The keyholes consume all the lock picks at once. Must be one.
At this point the console gave NPC not found Scared 1 and now my group is locked out. What game flag should I use so I can move on?
Bleack forest - is this place closed intentionally?
Seven Crystal Of Arboreria - LoG2 mod - WIP
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
Last edited by Slava on Sun Nov 10, 2024 8:28 pm, edited 2 times in total.
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
Here comes the first mistake. I got it in a collision with a phoenix in Bleack forest. (Yes, I teleported there using the console).
mod_assets/zim_assets/monsters/firebird.lua:81: attempt to index global 'zim_functions' (a nil value)
stack traceback:
mod_assets/zim_assets/monsters/firebird.lua:81: in function <mod_assets/zim_assets/monsters/firebird.lua:78>
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
mod_assets/zim_assets/monsters/firebird.lua:81: attempt to index global 'zim_functions' (a nil value)
stack traceback:
mod_assets/zim_assets/monsters/firebird.lua:81: in function <mod_assets/zim_assets/monsters/firebird.lua:78>
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
- Zo Kath Ra
- Posts: 937
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
All in all, I've been able to complete 25 levels so far.
Write whether there are locations after Bleack forest. Because this location is closed. I fought the boss in the nomb of armartious - although the jellyfish just stood there and did not react to me in any way. I found the secret in her location, fought the elementals and freed the prisoners. Is that it?
Write whether there are locations after Bleack forest. Because this location is closed. I fought the boss in the nomb of armartious - although the jellyfish just stood there and did not react to me in any way. I found the secret in her location, fought the elementals and freed the prisoners. Is that it?
- Eleven Warrior
- Posts: 743
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
No there are a further 15 levels to complete. Serach for the exits in every mapSlava wrote: ↑Sun Nov 10, 2024 8:26 pm All in all, I've been able to complete 25 levels so far.
Write whether there are locations after Bleack forest. Because this location is closed. I fought the boss in the nomb of armartious - although the jellyfish just stood there and did not react to me in any way. I found the secret in her location, fought the elementals and freed the prisoners. Is that it?
All the walls have been fixed as you pointed out Thxs for the testing.
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
In that case, hint how to open Bleack forest. And what to do with NPC not found Scared 1, which disables party control. Without it I can not continue the passage.Eleven Warrior wrote: ↑Tue Nov 12, 2024 4:09 am No there are a further 15 levels to complete. Serach for the exits in every map