Seven Crystal Of Arboreria - LoG2 mod - WIP

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Slava
Posts: 18
Joined: Sun Aug 30, 2015 2:10 pm

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by Slava »

Some holes in the map. I gave an example of only two. In fact, there are many more such moments. Many places where you can jump and find yourself inside a tree. In the cave where we take the essence of fire there are ponds from which you can not get out.
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Go through this rock and through the back side, too.

mt boreai south. This location is totally raw
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Vatica City West. The keyholes consume all the lock picks at once. Must be one.

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At this point the console gave NPC not found Scared 1 and now my group is locked out. What game flag should I use so I can move on?

Bleack forest - is this place closed intentionally?
Last edited by Slava on Sun Nov 10, 2024 8:28 pm, edited 2 times in total.
Slava
Posts: 18
Joined: Sun Aug 30, 2015 2:10 pm

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by Slava »

Here comes the first mistake. I got it in a collision with a phoenix in Bleack forest. (Yes, I teleported there using the console).

mod_assets/zim_assets/monsters/firebird.lua:81: attempt to index global 'zim_functions' (a nil value)
stack traceback:
mod_assets/zim_assets/monsters/firebird.lua:81: in function <mod_assets/zim_assets/monsters/firebird.lua:78>
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by Zo Kath Ra »

Slava wrote: Sun Nov 10, 2024 3:25 pm I couldn't attach the images, I left the links
https://www.grimrock.net/forum/viewtopi ... 02#p126202
Slava
Posts: 18
Joined: Sun Aug 30, 2015 2:10 pm

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by Slava »

All in all, I've been able to complete 25 levels so far.
Write whether there are locations after Bleack forest. Because this location is closed. I fought the boss in the nomb of armartious - although the jellyfish just stood there and did not react to me in any way. I found the secret in her location, fought the elementals and freed the prisoners. Is that it?
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Eleven Warrior
Posts: 743
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by Eleven Warrior »

Slava wrote: Sun Nov 10, 2024 8:26 pm All in all, I've been able to complete 25 levels so far.
Write whether there are locations after Bleack forest. Because this location is closed. I fought the boss in the nomb of armartious - although the jellyfish just stood there and did not react to me in any way. I found the secret in her location, fought the elementals and freed the prisoners. Is that it?
No there are a further 15 levels to complete. Serach for the exits in every map

All the walls have been fixed as you pointed out :) Thxs for the testing.
Slava
Posts: 18
Joined: Sun Aug 30, 2015 2:10 pm

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by Slava »

Eleven Warrior wrote: Tue Nov 12, 2024 4:09 am No there are a further 15 levels to complete. Serach for the exits in every map
In that case, hint how to open Bleack forest. And what to do with NPC not found Scared 1, which disables party control. Without it I can not continue the passage.
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