‘Dreyfus’ (this was the hardest one to find of them all for me):Orace wrote: ↑Sat Oct 12, 2024 11:51 am Ahahah the turtle will live long and prosper! ^^
Ok just for fun, i made you some screens, many thanks to Zo Khat Ra who explained me how to use the "img" tag, enjoy:
As you can see, there are lanterns hanging from the roof, it is a smart way to tell you who did you find and who is still missing
These ones are still missing and they have no lanternSpoilerShow
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Ok these three are the dead/alive guys i didn't find
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Dreyfus Malregard
Nastya
Vonin Dress
And these are the two weapons/maybe tools i was talking about, i was just wondering if you can chop wood with the axe and craft something with the hammer
Thank you again for your patience ^^SpoilerShow
The woodcutter axe
The smithing hammer
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I don't remember it well, I've gone through a lot of mods since then, I seem to remember ‘vonin’ is the final boss, the wizard, I imagine you have to kill him both times but not access the normal ending nor the complete one and go to the painting room. You must have obtained a blue crystal shard which you must destroy on an altar afterwards. If this is not the case, send me the text that appears in his picture, with that I will surely remember it.
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"Nastya" could be a woman who has a tomb in the city, near where you deposit the turtle egg to get the experience bonus, in her tomb you also get a very good dagger (although maybe I'm wrong). If not, send me the text that appears in her picture, with that I will surely remember it.
Regarding weapons: I seem to remember that they are just normal weapons (I remember the axe a lot because I was using it for a long time, it was a good weapon), in any case you will be able to enchant them normally like any other weapon, the yellow mineral was my favourite, it simply gave it more damage.
To prevent this I now save on an external hard disk (I also keep a copy in the cloud) the complete maps with the names of each map of each mod and the secrets marked with red X and the treasures with symbols of admiration. I write down the relevant information in a text file, the version of the mod I played and the important savegames (all this takes up very little space, a few megabytes, and it is easy to store, I started doing this right after I finalised this mod (unfortunately). In practice it is much better to save that information than full gameplays, that in 6 months looking for something in videos is like looking for a needle in a haystack, the idea started by playing ‘Call of House Hardabar’ (an extremely great long mod full of secrets).
I will play Lemuria again sooner or later and I'll take the opportunity to try other races and classes, unfortunately I don't even have the Lemuria savegames, I want to have all the info about this game for posterity, I am now a "collector Grimrock 2 mod lore" xD, good mods should not be lost to oblivion.
Just out of curiosity: Did you have difficulties with the flute puzzle?
You can also contact “StoonFinger” directly through “nexusmods.com”, he will be happy to know that you like his mod, it seems that he didn't expect it to be successful.