[MOD] Call Of House Hardabar

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Sir Lukas
Posts: 12
Joined: Fri Nov 15, 2019 4:44 pm

Re: [MOD] Call Of House Hardabar

Post by Sir Lukas »

I found a nice axe in the cave but no staff . I will return there. Thanks.
User avatar
DonEmilio
Posts: 66
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

Sir Lukas wrote: Wed Jul 24, 2024 2:50 am I found a nice axe in the cave but no staff . I will return there. Thanks.
There is also a “staff”, if memory serves me correctly.
Last edited by DonEmilio on Thu Jul 25, 2024 3:05 am, edited 1 time in total.
Sir Lukas
Posts: 12
Joined: Fri Nov 15, 2019 4:44 pm

Re: [MOD] Call Of House Hardabar

Post by Sir Lukas »

DonEmilio wrote: Wed Jul 24, 2024 3:13 am
Sir Lukas wrote: Wed Jul 24, 2024 2:50 am I found a nice axe in the cave but no staff . I will return there. Thanks.
There is also a “staff”, if memory serves me correctly, which usually never fails.
No staff found !!! . I used strange amulet to reach secret , but can't find the staff !
Omnibomb
Posts: 12
Joined: Wed Mar 04, 2020 2:02 am

Re: [MOD] Call Of House Hardabar

Post by Omnibomb »

https://discord.gg/FKmygDGu

Made a server for custom dungeon stuff, made link self destruct in seven days so i dont get a bunch of bots.
will be adding what I have found for a few games as I go along
User avatar
DonEmilio
Posts: 66
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

Omnibomb wrote: Wed Jul 24, 2024 3:36 am https://discord.gg/FKmygDGu

Made a server for custom dungeon stuff, made link self destruct in seven days so i dont get a bunch of bots.
will be adding what I have found for a few games as I go along
Do you agree with me that this mod is a work of art or not?

I've never used discord, tomorrow I'll register and take a look.
Last edited by DonEmilio on Thu Jul 25, 2024 3:43 am, edited 2 times in total.
Omnibomb
Posts: 12
Joined: Wed Mar 04, 2020 2:02 am

Re: [MOD] Call Of House Hardabar

Post by Omnibomb »

I think the mod is wonderful, I have seen the images around for some of the areas and they seem quite beautiful. I am looking forward to experiencing it in full and dedicating a lot of time to it. From your videos as well of the bosses (and the areas surrounding them) I would definately have to say it it is an epic length piece of art.
Omnibomb
Posts: 12
Joined: Wed Mar 04, 2020 2:02 am

Re: [MOD] Call Of House Hardabar

Post by Omnibomb »

Have been playing through again I already got 15 secrets written down

Edit: make that 19
User avatar
DonEmilio
Posts: 66
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

NEW VERSION JUST RELEASED "Call of House Hardabar" V206R (03 August 2024):

Download: https://www.nexusmods.com/legendofgrimr ... ?tab=files

Improvements: https://www.nexusmods.com/legendofgrimr ... ticles/116
CaballoXXVII
Posts: 7
Joined: Wed Aug 07, 2024 12:35 am

Re: [MOD] Call Of House Hardabar

Post by CaballoXXVII »

Hi, I started playing this mod last week.

I am currently exploring sky tower 1 & 2
SpoilerShow
Specifically in the room with 3 riddles
and now the game is updated, not sure what the procedure is to change the save file.
I only change the name of the dungeon file of the new version with the old version to recognize my save data.
The thing is, when I tried to load the save appeared this.
Image
or: https://prnt.sc/JHp3rgrsjqSD

I'll try to close all secret buttons to change it with the old version.

Thanks.

edit: I tried loading an old save file (not even explore outside the castle) and the error is the same.
User avatar
DonEmilio
Posts: 66
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

CaballoXXVII wrote: Wed Aug 07, 2024 12:52 am Hi, I started playing this mod last week.

I am currently exploring sky tower 1 & 2
SpoilerShow
Specifically in the room with 3 riddles
and now the game is updated, not sure what the procedure is to change the save file.
I only change the name of the dungeon file of the new version with the old version to recognize my save data.
The thing is, when I tried to load the save appeared this.
Image
or: https://prnt.sc/JHp3rgrsjqSD

I'll try to close all secret buttons to change it with the old version.

Thanks.

edit: I tried loading an old save file (not even explore outside the castle) and the error is the same.
You can't use savegames of different versions in any mod, in addition, for the old savegame to work again with the version with which it was saved, the file of that version must be called exactly the same as it was called then.

Regards!
Post Reply