[MOD] Imperial Tomb- TOTAL CONVERSION -

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Heretic
Posts: 19
Joined: Sat Feb 02, 2019 8:16 pm

[MOD] Imperial Tomb- TOTAL CONVERSION -

Post by Heretic »

Total Conversion - this is huge new underground world as big is my Imagination :D based on Dungeon Master wall sets - credits to Germanny
I did big work on it back to 2020 took me a LOT of time to create such a crazy thing.
Unfortunately due to HDD issues I did lost most of my work :( called Imperial Tomb
Few years later I decided to give it one more try - so now I back with the same ide to re-create this catacombs even deeper.

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FULL VERSION is available now ! DOWNLOAD

New catacombs Ambience and sfx,graphics and desing

Survival aspects:

Total Conversion ! Chaos Madness - Chapter 1

1.Save anything to eat you can.
2.Save any torch you can.
3.Sometime you need a monsters to pass the level.
4.SAVE GAME every floor ! or even more often
5.More deeper you go,more challenge you get.
6.Max floor level - discover by youself :)



I dont wat to make a spoilers too much ... but its not head breaking puzzles modification
more likely its adventure aspect mostly.
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so,Here it is a small part of this project - 10 floors dungeons.
I still working on this project

Imperial Tomb- TOTAL CONVERSION -
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DETAILED GALLERY

>>>GALLERY<<<<

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Last edited by Heretic on Mon Sep 23, 2024 6:22 pm, edited 5 times in total.
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Torst
Posts: 133
Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [MOD] Lair of Gorul - OVERHAUL -

Post by Torst »

I start a try and stuck right at the first door.

The screensize is a bit curios.
I play in 4K on a 16:9 screen.
It looks ,when i reach the door, as if iam to short.
The door is huge and if i stay in front of the door i can only see the handhold of the chain.
if i try to open the door - nothing happend.
Heretic
Posts: 19
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Lair of Gorul - OVERHAUL -

Post by Heretic »

Yes ,Im sorry for that .. probably animation coordinations are located in the orginal position - I use 1080p cuz editor wont open 4k,..but that could be a huge difference, chain buttons are located ,on the first time only, at the orginal position.

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Then they will fix them self

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Heretic
Posts: 19
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Lair of Gorul - OVERHAUL -

Post by Heretic »

I just cheked this mod in 4k - omg awesome , yes huge doors and all catacombs are rezised , spells are re-worked in particles and textures as well
I do change most of them if not all.
Heretic
Posts: 19
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Lair of Gorul - TOTAL CONVERSION -

Post by Heretic »

Project update

new ambient lights and sfx added - improved catacombs atmosphere.
new monsters added - new types of insects,spiders,elemental monsters.
new creature types,not floor but walking on ceiling.
new Books added to get an extra statistics bonus like Tome of Arcane,Health,Dexterity and more.
new levels added total floors number to be discovered by you self.
new biome type swamp / marshland special sfx and ambience added

updated version 2.0 has not been released yet.

Some new Insects added
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Ancient creatures Naga
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Torst
Posts: 133
Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [MOD] Lair of Gorul - TOTAL CONVERSION -

Post by Torst »

And you fixed the 4k issues ?

Thx for the info.
Heretic
Posts: 19
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Lair of Gorul - TOTAL CONVERSION -

Post by Heretic »

Hi

Yes I do ,after work , like a hobby few hours a day on this project.
All door fixed + new buttons added.

4k is recomended for full catacombs experience.

NO FILE UPDATE ... yet

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Heretic
Posts: 19
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Lair of Gorul - TOTAL CONVERSION -

Post by Heretic »

Lots of new stuff added , I will try to make a full version release in next 4-6 weeks approx.

Maybe small teaser whtat`s down there awaiting in the dark...
Heretic
Posts: 19
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Imperial Tomb- TOTAL CONVERSION -

Post by Heretic »

Project is nearly ready to be released !

Just added a new content ...some awesome monsters like this one , walking on the ceiling
Imperial Scarabeus

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Torst
Posts: 133
Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [MOD] Imperial Tomb- TOTAL CONVERSION -

Post by Torst »

Good news,can't wait for finished mod !
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