1.1.4 Patch Progress
Re: 1.1.4 Patch Progress
Please add monster's health bar, and posiblity to combine food, torches, herbs etc.
Re: 1.1.4 Patch Progress
A little broken English you may want to fix,
Daniel.
SpoilerShow
In the dream sequence on level 7, you are told about machines being fixed, then it says, "Just only a little further anymore" this doesn't makes sense, it could say something like, "Just a little further now" or "Only a little bit further"
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: 1.1.4 Patch Progress
In my opinion adding a monster's health bar would seriously change the feel of the game. Besides cluttering the screen it would take away the tension created by being in a confined space never knowing how much more the enemy has.skurg wrote:Please add monster's health bar, and posiblity to combine food, torches, herbs etc.
Re: 1.1.4 Patch Progress
MINOR BUG: If you teleport into a tile which is about to be occupied by a monster (currently in the process of stepping or moving into the same space), the monster may stand on the same tile as you and not die. If this happens, the monster no longer registers as a solid entity and you (and other monsters) can walk through them.
Re: 1.1.4 Patch Progress
+1 for the inclusion of a TELEFRAG!!!!glyn_ie wrote:MINOR BUG: If you teleport into a tile which is about to be occupied by a monster (currently in the process of stepping or moving into the same space), the monster may stand on the same tile as you and not die. If this happens, the monster no longer registers as a solid entity and you (and other monsters) can walk through them.
Re: 1.1.4 Patch Progress
I'm sorry but I do not agree with you completely. Besides, the name of a monster with whom we deal with also would be very handy.In my opinion adding a monster's health bar would seriously change the feel of the game. Besides cluttering the screen it would take away the tension created by being in a confined space never knowing how much more the enemy has
Re: 1.1.4 Patch Progress
Sorry if already suggested,
In the Options Menu, A way to raise/lower the music/sound effects rather than just ON/OFF which is a bit too definitive in my mind... (yah, music is tremendous but a bit too loud for me )
In the Options Menu, A way to raise/lower the music/sound effects rather than just ON/OFF which is a bit too definitive in my mind... (yah, music is tremendous but a bit too loud for me )
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Re: 1.1.4 Patch Progress
skurg wrote:I'm sorry but I do not agree with you completely. Besides, the name of a monster with whom we deal with also would be very handy.In my opinion adding a monster's health bar would seriously change the feel of the game. Besides cluttering the screen it would take away the tension created by being in a confined space never knowing how much more the enemy has
It definitely needs to be toggled. Off by default, but it wouldn't be a bad idea for those wanting that extra bit of information.
Re: 1.1.4 Patch Progress
A minor bug, not sure if it's been reported earlier, but if you're attacked from behind by one of those flying birds, the bird actually appears in front of you momentarily when it lunges forwards. In other words, it's lunging into your field of view from behind (and obviously passing right through your party).
Re: 1.1.4 Patch Progress
Minor interface tooltip bug: when item is in a stack it says "Shit + RMB/LBM --" while only one (left) works not the other.
Another one, in the inventory interface you can equip things by right clicking on them. However, weapons or other items that can be held in hand seem to be specifically excluded from this (presumably because the characters hands are "equal" and stuff is not categorized into main and offhand items, however, in such scenario wouldn't it be best to just cycle through both hands in predictable order). Or perhaps even add a *preferred* hand for each each such item but not force it to be placed in said hand otherwise.
Another one, in the inventory interface you can equip things by right clicking on them. However, weapons or other items that can be held in hand seem to be specifically excluded from this (presumably because the characters hands are "equal" and stuff is not categorized into main and offhand items, however, in such scenario wouldn't it be best to just cycle through both hands in predictable order). Or perhaps even add a *preferred* hand for each each such item but not force it to be placed in said hand otherwise.