I'm now in the temple of teh dark elves and am having trouble getting past the ogre that sets my troops on fire.
I have looked at my resources for something and wonder what the Warg tusks do and how do I use them, Same with the vampire flask. Even if they are not useful here I would like to know.
The Abduction
Re: The Abduction
Fangs of Warg and Vampire Dust are not used in this mod. You can just throw them away.
Re: The Abduction
Well I made it to the final battle (I believe). It is the one where the mage dodges around the mine and pushes you into spiky pits isn't it?
This was too hard for me as I didn't have enough resources left after the tough fights to get there. Thanks for the game and the help in getting to the end. I had a lot of fun.
This was too hard for me as I didn't have enough resources left after the tough fights to get there. Thanks for the game and the help in getting to the end. I had a lot of fun.
Re: The Abduction
Thanks for the kind feedback.
I'm glad you liked the mod.
Good luck!
I'm glad you liked the mod.
Good luck!
Re: The Abduction
I passed this FANTASTIC mod on HARD with a new team starting at level 1 (2 barbarians, 1 alchemist, 1 wizard).
Play Time: 18:11 hours.
Secrets: 64/71.
Treasures: 14/15
Skulls: 14
Epic items: 16/13
Levels visited: 23/23
Congratulations for the mod and this excellent work!
I detected a BUG, with a wizard you can cast infinitely, without consuming mana and without having water magic skills a freeze spell, using only the water rune. I did not use this bug to my advantage in my gameplay.
I have some questions about the levels:
1 - In "Hunting Grounds", the first level, it seems that there is a land to the south of the map that I have not been able to reach, is there any way to access it?
2 - In "The Lair of the Old Beast": Note on which it says "52369"
3 - In "Wine Cellar": Note on which it says "8547".
4 - In "Temple of The Ancient Heathen": Note on which it says "96541".
5 - In "Temple Dark Elves": What is the "Round Key" used for? I found this key in this level and apparently I went through all the map and opened all the doors, I don't know where I could use this key.
I tried to discover as many secrets as I could in my first game, it would be very much appreciated if someone could put a guide with all the secrets or where are the secrets in all the maps
Thanks a lot!
Play Time: 18:11 hours.
Secrets: 64/71.
Treasures: 14/15
Skulls: 14
Epic items: 16/13
Levels visited: 23/23
Congratulations for the mod and this excellent work!
I detected a BUG, with a wizard you can cast infinitely, without consuming mana and without having water magic skills a freeze spell, using only the water rune. I did not use this bug to my advantage in my gameplay.
I have some questions about the levels:
1 - In "Hunting Grounds", the first level, it seems that there is a land to the south of the map that I have not been able to reach, is there any way to access it?
2 - In "The Lair of the Old Beast": Note on which it says "52369"
3 - In "Wine Cellar": Note on which it says "8547".
4 - In "Temple of The Ancient Heathen": Note on which it says "96541".
5 - In "Temple Dark Elves": What is the "Round Key" used for? I found this key in this level and apparently I went through all the map and opened all the doors, I don't know where I could use this key.
I tried to discover as many secrets as I could in my first game, it would be very much appreciated if someone could put a guide with all the secrets or where are the secrets in all the maps
Thanks a lot!
Last edited by DonEmilio on Sun Dec 10, 2023 4:07 pm, edited 1 time in total.
Re: The Abduction
Thanks for the kind words about mod!
The numbers on the notes are new spells.
The key was left there by mistake, I forgot to remove it.
The numbers on the notes are new spells.
The key was left there by mistake, I forgot to remove it.