7Soul wrote: ↑Sun Sep 10, 2023 3:13 pm
Do it after you've done killing the boss, because this will stop the boss from functioning, but it should stop the save crash from happening
Is there any way to avoid
using the console altogether? I've already tried to insert these lines into the code, I've even tried to make a reaction to a trigger (a certain tile that the player steps on) so that these operations are performed automatically... No use, it crashes when trying to start a new game... Or I simply do not know how to write lua-scripts correctly.
The only solution that worked for me was to trivially disable "spores_timer" altogether...
And by the way, here's a question... Is it possible to simply disable the generation of random monsters in
this location and just write there the original code from LoG II?