Hello all
I'm afraid I already know the answer but... is it possible to "debuild" a mod file??
I've created two mods for Grimrock2 some time ago, the files are still available on Nexus Forum. Unfortunately, I can't find the original files for the Grimrock Editor on my computer. I must have lost them in changing hard drive or machine. I wondered if there was any way to recover my file from the build.
Khollik
Is it possible to debuild a mod file ???
Re: Is it possible to debuild a mod file ???
Sure. It's easier to do than it is to explain, so I've just PMed you the extracted files from the latest versions of the two dungeons.
You can't extract files from a .dat file that were never put into it in the first place, of course, so this will only include files that ended in .lua, .model, .dds, .animation, .wav, .ogg, or .ivf. The dungeon editor doesn't export files that have different extensions.
You can't extract files from a .dat file that were never put into it in the first place, of course, so this will only include files that ended in .lua, .model, .dds, .animation, .wav, .ogg, or .ivf. The dungeon editor doesn't export files that have different extensions.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Is it possible to debuild a mod file ???
AWESOME! Thanks a lot Minmay. I've just downloaded the files and imported them in the dungeon editor, both seem to work fine. Now I just have to remember how to script in lua
Thanks again
Khollik
Thanks again
Khollik