[MOD] Call Of House Hardabar

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olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

key:
SpoilerShow
Aldon key is in the iron temple at position 15;16.
droid disk:
SpoilerShow
stargate area at position 6;23 (dark room)
What to do with gem of the moons?
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

Isaac wrote: Thu Jul 13, 2023 6:36 am :shock: ...I removed my updated script for this, until I fix the duplication bug I have noticed; I will update it soon.
Thanks for info how to create a scroll.

Since jean bart testament 8 should be below ground, is it possible to detect squares which are diggable?
Did you find it? How far you are in this mod?
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Isaac
Posts: 3179
Joined: Fri Mar 02, 2012 10:02 pm

Re: [MOD] Call Of House Hardabar

Post by Isaac »

olavimuff.ee wrote: Thu Jul 13, 2023 7:52 am ...is it possible to detect squares which are diggable?
Tiles are defined as diggable or not. Finding diggable objects under them is sketchy... It can be achieved by checking if the object is lower than the floor, but it's by no means a guaranteed or supported detection method.

Code: Select all

for each in party.map:allEntities() do
	if each.elevation < each.map:getElevation(each.x, each.y) then
		playSound('secret') hudPrint("A hidden diggable object exists @x"..each.x.." X y"..each.y.."!")
	end
end
How far you are in this mod?
Tonight is the first time I have loaded it—and I helped make it. :shock:
I intend play though it, and hopefully not use the tools I just made to inspect it. ;)
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

Isaac wrote: Thu Jul 13, 2023 9:39 am Tonight is the first time I have loaded it—and I helped make it. :shock:
I intend play though it, and hopefully not use the tools I just made to inspect it. ;)
OO, nice to see somebody who know much more about that mod. :P

Thanks for this code, gonna try it later.
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Isaac
Posts: 3179
Joined: Fri Mar 02, 2012 10:02 pm

Re: [MOD] Call Of House Hardabar

Post by Isaac »

olavimuff.ee wrote: Thu Jul 13, 2023 10:29 am OO, nice to see somebody who know much more about that mod. :P
It's bongobeat's mod, but I answered his scripting questions whenever he asked.
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

Super awesome scripts here!!
And the creation of the scroll AWESOME blossom.

All of these we found. I was just stumped on maric key and the disk
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Thu Jul 13, 2023 7:20 am key:
SpoilerShow
Aldon key is in the iron temple at position 15;16.
droid disk:
SpoilerShow
stargate area at position 6;23 (dark room)
What to do with gem of the moons?
AWESOME!!

Did you find them by searching or console?
SpoilerShow
Gems of the Moon ... think Elf and Forge
User avatar
sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

Isaac wrote: Thu Jul 13, 2023 9:39 am
olavimuff.ee wrote: Thu Jul 13, 2023 7:52 am ...is it possible to detect squares which are diggable?
Tiles are defined as diggable or not. Finding diggable objects under them is sketchy... It can be achieved by checking if the object is lower than the floor, but it's by no means a guaranteed or supported detection method.

Code: Select all

for each in party.map:allEntities() do
	if each.elevation < each.map:getElevation(each.x, each.y) then
		playSound('secret') hudPrint("A hidden diggable object exists @x"..each.x.." X y"..each.y.."!")
	end
end
How far you are in this mod?
Tonight is the first time I have loaded it—and I helped make it. :shock:
I intend play though it, and hopefully not use the tools I just made to inspect it. ;)
for the diggable question... our assumption was that the Testament 8 which does have a numerical ID not a name based on clue was in places where digging might be elusive.
Is it possible to search for treasure dings or treasure scripts?
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

sapientCrow wrote: Thu Jul 13, 2023 2:37 pm
olavimuff.ee wrote: Thu Jul 13, 2023 7:20 am key:
SpoilerShow
Aldon key is in the iron temple at position 15;16.
droid disk:
SpoilerShow
stargate area at position 6;23 (dark room)
What to do with gem of the moons?
AWESOME!!

Did you find them by searching or console?
SpoilerShow
Gems of the Moon ... think Elf and Forge
Console, by a commands what I posted earlier. You have searched it by id, instead of name.

In which area is Elves forge?
User avatar
sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Thu Jul 13, 2023 9:14 pm
sapientCrow wrote: Thu Jul 13, 2023 2:37 pm
olavimuff.ee wrote: Thu Jul 13, 2023 7:20 am key:
SpoilerShow
Aldon key is in the iron temple at position 15;16.
droid disk:
SpoilerShow
stargate area at position 6;23 (dark room)
What to do with gem of the moons?
AWESOME!!

Did you find them by searching or console?
SpoilerShow
Gems of the Moon ... think Elf and Forge
Console, by a commands what I posted earlier. You have searched it by id, instead of name.

In which area is Elves forge?
SpoilerShow
it is the Elf in town. Where you upgrade Decimation. Name is Feanor. You also go to him to get Mithril for some guy earlier with Dwarves.
Really so what was the name you used for search for disk and maric key?

Now all that is left is Lightning core to be fixed.

Do you know if there is some special secret on the main floor of Lord Hardbar Castle? Trying to find all secrets am a bit stumped on this one now
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