[MOD] Call Of House Hardabar

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sapientCrow
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Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Mon Jul 10, 2023 11:07 pm
sapientCrow wrote: Mon Jul 10, 2023 8:03 pm
olavimuff.ee wrote: Mon Jul 10, 2023 10:16 am

Can you reload some older save and refight that bug fight. It is interesting to know is it random or not. And dont save then. :D
sadly i am OCD clean mode on my save files and only keep a few for fear of bloat and crashes so that fight is a ways back
lol, create a new file into save folder and put them there. So game wont search these and dont spend too much time for loading list of files.

Btw, I am very-very sure that it doesnt matter how many save files you have. It will use only one for loading data ...

I create main saves every specific time, so can return back and recheck situation anytime. Counter number helps with that.
good idea
I finally had to switch to medium res because of save crashes
No luck on purple giant stones or disk drive or other stuff... too bad
probably will go for the end now

saw a new super large mod on nexus for grimrock 2
olavimuff.ee
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Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

sapientCrow wrote: Mon Jul 10, 2023 11:53 pm good idea
I finally had to switch to medium res because of save crashes
No luck on purple giant stones or disk drive or other stuff... too bad
probably will go for the end now

saw a new super large mod on nexus for grimrock 2
For me changing texture quality didnt help practically anything.

Which mod?
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sapientCrow
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Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Tue Jul 11, 2023 7:24 am
sapientCrow wrote: Mon Jul 10, 2023 11:53 pm good idea
I finally had to switch to medium res because of save crashes
No luck on purple giant stones or disk drive or other stuff... too bad
probably will go for the end now

saw a new super large mod on nexus for grimrock 2
For me changing texture quality didnt help practically anything.

Which mod?
it has lessened my crashes when saving and stutter

this one looks huge:
https://www.nexusmods.com/legendofgrimr ... escription
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sapientCrow
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Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

I am super obsessed now with the disk drive haha

are you able to open that save file with the disk you found and put this into the console?

Code: Select all

print(getMouseItem().go.id)
this should give an actual ID so I can run a search console command
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

sapientCrow wrote: Tue Jul 11, 2023 10:45 am I am super obsessed now with the disk drive haha

are you able to open that save file with the disk you found and put this into the console?

Code: Select all

print(getMouseItem().go.id)
this should give an actual ID so I can run a search console command
Yes, it shows me an ID. Thanks for command, but how I can spawn that item with that ID? With item name I can spawn it but for id it say undefined object.

Did you find that disk from place as I did - in the secured area, next to the droid, who dont speak?
sapientCrow wrote: Tue Jul 11, 2023 10:41 am this one looks huge:
https://www.nexusmods.com/legendofgrimr ... escription
It doesnt start for me. Even with the lowest settings game will crash when tried to run it first time.
Last edited by olavimuff.ee on Tue Jul 11, 2023 6:50 pm, edited 1 time in total.
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

I am still obsessed with that code. I figured out that when counting from top left to bottom right and giving numbers for buttons then
SpoilerShow
solution is 436125.

How the hell you solved it with numbers 20-5, 12-8 and 7-18?
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sapientCrow
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Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Tue Jul 11, 2023 6:25 pm
sapientCrow wrote: Tue Jul 11, 2023 10:45 am I am super obsessed now with the disk drive haha

are you able to open that save file with the disk you found and put this into the console?

Code: Select all

print(getMouseItem().go.id)
this should give an actual ID so I can run a search console command
Yes, it shows me an ID. Thanks for command, but how I can spawn that item with that ID? With item name I can spawn it but for id it say undefined object.

Did you find that disk from place as I did - in the secured area, next to the droid, who dont speak?
sapientCrow wrote: Tue Jul 11, 2023 10:41 am this one looks huge:
https://www.nexusmods.com/legendofgrimr ... escription
It doesnt start for me. Even with the lowest settings game will crash when tried to run it first time.
What was the name when you used the code?
was it just disk_data_droid or did it have a number or something before it?
The reason I wanted it is I have this console command now to search for an item. I want to figure out where this disk actually is.
Sadly I can not do with testaments as their IDs are numbers.

If you want to spawn just that disk it is simply disk_data_droid
as in

Code: Select all

spawn "disk_data_droid"
I found the first one or second one I guess I think in silo A floor... hard to remember.

that sucks the other mod crashes out. it is freaking huge. I have not started it yet so maybe it will crash on me too.
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sapientCrow
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Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Tue Jul 11, 2023 6:45 pm I am still obsessed with that code. I figured out that when counting from top left to bottom right and giving numbers for buttons then
SpoilerShow
solution is 436125.

How the hell you solved it with numbers 20-5, 12-8 and 7-18?
I first made this image below
Image
And then it made sense with the numbers since if you count the squares from top left and right in rows downward they line up

the thing is like the gate to Mt Khand it felt like either there is a timer between them that is needed or there is another sequence the order of the riddle
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

Ohh, I am blind and stupid, but at least I had enough luck to start trying and this made me success on very random way. :D

I guess you found this disk.

Image

I guess id and other data is found from this pic for this disk:
Image
sapientCrow wrote: Tue Jul 11, 2023 7:44 pm
What was the name when you used the code?
was it just disk_data_droid or did it have a number or something before it?
The reason I wanted it is I have this console command now to search for an item. I want to figure out where this disk actually is.
Sadly I can not do with testaments as their IDs are numbers.

If you want to spawn just that disk it is simply disk_data_droid
as in

Code: Select all

spawn "disk_data_droid"
So this code can be used to find and item what you already have? :D
And yes, you can spawn an item if you know its name. ID looks not to work for this or idk.
What is that search command?
sapientCrow wrote: Tue Jul 11, 2023 7:44 pm that sucks the other mod crashes out. it is freaking huge. I have not started it yet so maybe it will crash on me too.
My bad, didnt read manual.
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Tue Jul 11, 2023 8:20 pm Ohh, I am blind and stupid, but at least I had enough luck to start trying and this made me success on very random way. :D

I guess you found this disk.

Image

I guess id and other data is found from this pic for this disk:
Image
sapientCrow wrote: Tue Jul 11, 2023 7:44 pm
What was the name when you used the code?
was it just disk_data_droid or did it have a number or something before it?
The reason I wanted it is I have this console command now to search for an item. I want to figure out where this disk actually is.
Sadly I can not do with testaments as their IDs are numbers.

If you want to spawn just that disk it is simply disk_data_droid
as in

Code: Select all

spawn "disk_data_droid"
So this code can be used to find and item what you already have? :D
And yes, you can spawn an item if you know its name. ID looks not to work for this or idk.
What is that search command?
sapientCrow wrote: Tue Jul 11, 2023 7:44 pm that sucks the other mod crashes out. it is freaking huge. I have not started it yet so maybe it will crash on me too.
My bad, didnt read manual.

Yes i did find that one. just no others for droid.
What was the output of that command when holding the disk you found?
When holding the found disk use this in the console
print(getMouseItem().go.id)

Does it output another name than disk_data_droid ?
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