[MOD] Call Of House Hardabar

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olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

bongobeat wrote: Thu May 18, 2023 8:58 am
Polixenes wrote: Sat Jun 10, 2023 6:59 pm
olavimuff.ee wrote: Sat Jun 10, 2023 9:20 am In the battle of Scavenger's raid at Command center area I get crash. I can kill all bugs except one who's death causes crash every time.
It's one of the things I mentioned I am stuck with in my post on the previous page of this forum. It might not be necessary to go into that room because you can go around it. There is a data disk on the floor in that room but it might not be game breaking to forget about it? They seem to be just story and not game-changing....?
You have probably right.

I have realized that new items will spawn to the world when specific events are finished. bongobeat, is there console command which triggers the end of this battle? Or there are nothing else than one data disk and other usual stuff?
fairydude
Posts: 23
Joined: Sat Apr 01, 2023 7:46 pm

Re: [MOD] Call Of House Hardabar

Post by fairydude »

Actually decided to restart 40 hours in, so I can set my difficulty from medium to easy AND play the more updated version. The encounter above the east deathmarch with the 3 fire golems and millions of undead were just too much for me.
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

fairydude wrote: Sat Jun 10, 2023 10:40 pm Actually decided to restart 40 hours in, so I can set my difficulty from medium to easy AND play the more updated version. The encounter above the east deathmarch with the 3 fire golems and millions of undead were just too much for me.
Hey.

I didnt play this area because enemies will spawn infinite, including 3 fire golems. Maybe this area have to be so, idk ...
fairydude
Posts: 23
Joined: Sat Apr 01, 2023 7:46 pm

Re: [MOD] Call Of House Hardabar

Post by fairydude »

NVM, 10 hours in and after Redwood mine 1 (or 2) my saves just give me this error.
SpoilerShow
[string "GameObject.lua"]:0: attempt to perform arithmetic on field 'facing' (a nil value)
stack traceback:
[string "GameObject.lua"]: in function 'initTransform'
[string "GameObject.lua"]: in function 'initComponents'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Which applies to all of my saves, because I didn't know they were broken. I guess I'll try returning to the old version and ... I dunno, savefiles from the older version give me a java exception when I open them in the save editor, so can't set that one to easy mode. I'm kinda stuck I guess
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

fairydude wrote: Sun Jun 11, 2023 3:43 am NVM, 10 hours in and after Redwood mine 1 (or 2) my saves just give me this error.
SpoilerShow
[string "GameObject.lua"]:0: attempt to perform arithmetic on field 'facing' (a nil value)
stack traceback:
[string "GameObject.lua"]: in function 'initTransform'
[string "GameObject.lua"]: in function 'initComponents'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Which applies to all of my saves, because I didn't know they were broken. I guess I'll try returning to the old version and ... I dunno, savefiles from the older version give me a java exception when I open them in the save editor, so can't set that one to easy mode. I'm kinda stuck I guess
Can you play older version but just dont go to the deathmarch area?

For me, Redwood mine lvl2 didnt cause crash for me but it overloaded my save and my game crashes very-very frequently. I decided to do something because it was impossible to play. So I took save file editor, which didnt give me errors, and I removed the biggest data from my save. And luckily I didnt get more errors, but it looks I may not be able to same thing again. At least game loads, but save file editor give a lot of errors.

My earlier post -> http://www.grimrock.net/forum/viewtopic ... 60#p125061
If you found all secrets from redwood mine lvl2, you can try to remove save data as I did. BUT I strongly recommend to not change save files by your own, also after using console commands, do not save game.
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

Obanyon level 1 key is missing. There is a hint that "The key lies in the secret corner area.". I have searched every inch of secret corner and its area, but no key found.

As I see yellow forcefield near hint and there are 2+3 switching forcefields in the secret corner area, I suspect I have to do something with these. But what? Key appears on at specific time? Or where to switches third forcefield?

Image
fairydude
Posts: 23
Joined: Sat Apr 01, 2023 7:46 pm

Re: [MOD] Call Of House Hardabar

Post by fairydude »

olavimuff.ee wrote: Sun Jun 11, 2023 8:43 am Can you play older version but just dont go to the deathmarch area?

For me, Redwood mine lvl2 didnt cause crash for me but it overloaded my save and my game crashes very-very frequently. I decided to do something because it was impossible to play. So I took save file editor, which didnt give me errors, and I removed the biggest data from my save. And luckily I didnt get more errors, but it looks I may not be able to same thing again. At least game loads, but save file editor give a lot of errors.

My earlier post -> http://www.grimrock.net/forum/viewtopic ... 60#p125061
If you found all secrets from redwood mine lvl2, you can try to remove save data as I did. BUT I strongly recommend to not change save files by your own, also after using console commands, do not save game.
Can't open the old versions's save file in the editor because of the java exception BUT I can continue on my old version/save.
The worst part, I forced myself to beat the hell area that is above eastern deadmarch with invis and backstabs for pretty much no reason, because I didn't know that you had to honk the horn THREE times in the area before.

I did remove a few shocks/bursts with the console commands, just incase that helps with keeping the save stable, since I don't want to redo everything a third time. Still not sure how to go north or west from the rhun docks with the Zo temple but I just hope the main story will lead me there at one point.
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

fairydude wrote: Sun Jun 11, 2023 3:23 pm Can't open the old versions's save file in the editor because of the java exception BUT I can continue on my old version/save.
The worst part, I forced myself to beat the hell area that is above eastern deadmarch with invis and backstabs for pretty much no reason, because I didn't know that you had to honk the horn THREE times in the area before.

I did remove a few shocks/bursts with the console commands, just incase that helps with keeping the save stable, since I don't want to redo everything a third time. Still not sure how to go north or west from the rhun docks with the Zo temple but I just hope the main story will lead me there at one point.
Later you can be strong enough to kill these huge stone monsters with 4-5 backstab hits and with small amount of luck. ;)
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

"Find hidden button near
SpoilerShow
crystal". Daaamn, god damn how hidden it was. :O
fairydude
Posts: 23
Joined: Sat Apr 01, 2023 7:46 pm

Re: [MOD] Call Of House Hardabar

Post by fairydude »

Is the book seller the person that ppl refer to as the "poet"? If so, is there a way to get access to the wheel somehow?
Or a console command to spawn it in? Because "red_wheel" doesn't seem to work.

Edit: Found out a console command to teleport to the spot on a new save, found a command to figure out names on the level(after getting and dropping the wheel) and then how to spawn it in....that took a little bit.
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