[MOD] Call Of House Hardabar

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ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Call Of House Hardabar

Post by ene »

boss - In macadonite center, are you refering to the Madonite key (for thiis door)?

Image

The Madonite key does not work.. Is there another key in this level?

I've searched everywhere in the nord-est part (near the secret where you get the power gem amongst other things), no key..

am i blind or what??
Banaora
Posts: 162
Joined: Wed Jun 05, 2013 9:39 am

Re: [MOD] Call Of House Hardabar

Post by Banaora »

ene wrote: Thu Mar 30, 2023 9:38 pm boss - In macadonite center, are you refering to the Madonite key (for thiis door)?

Image

The Madonite key does not work.. Is there another key in this level?

I've searched everywhere in the nord-est part (near the secret where you get the power gem amongst other things), no key..

am i blind or what??
You get this key later. I see in your picture that you did not pass through the door at the very bottom yet. So that should be your next aim. To do that you need to
SpoilerShow
solve the two underground areas that you can reach (traps and tricks and the flooded area)
2498billb
Posts: 41
Joined: Thu Dec 30, 2021 6:06 pm

Re: [MOD] Call Of House Hardabar

Post by 2498billb »

Help required, in Mount Khand at the forge how do you turn off the forcefield for the Waterfall Canal System and there are 2 buttons on the wall above the travel node what do they do? I have gained access to the wheel for the charcoal underground igniter.
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: [MOD] Call Of House Hardabar

Post by Whisper »

2498billb wrote: Fri Mar 31, 2023 5:50 pm Help required, in Mount Khand at the forge how do you turn off the forcefield for the Waterfall Canal System and there are 2 buttons on the wall above the travel node what do they do? I have gained access to the wheel for the charcoal underground igniter.
If i remember, then you need to see note nearby with CAPITAL letters of "L" and "R". One button is L and another is R.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by bongobeat »

Yes, read the forge's wall text:

capital letter like L or R means
SpoilerShow
button Left or Right
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
2498billb
Posts: 41
Joined: Thu Dec 30, 2021 6:06 pm

Re: [MOD] Call Of House Hardabar

Post by 2498billb »

bongobeat wrote: Fri Mar 31, 2023 7:56 pm Yes, read the forge's wall text:

capital letter like L or R means
SpoilerShow
button Left or Right
yes but I still cannot deactivate the forcefield to get at the Waterfall Canal System Wheel,
I tried pressing the L/R buttons to no avail.
Banaora
Posts: 162
Joined: Wed Jun 05, 2013 9:39 am

Re: [MOD] Call Of House Hardabar

Post by Banaora »

2498billb wrote: Fri Mar 31, 2023 8:49 pm
bongobeat wrote: Fri Mar 31, 2023 7:56 pm Yes, read the forge's wall text:

capital letter like L or R means
SpoilerShow
button Left or Right
yes but I still cannot deactivate the forcefield to get at the Waterfall Canal System Wheel,
I tried pressing the L/R buttons to no avail.
Maybe you forgot something. The sequence is
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RRLLLRLRLRRRLR
Tirsk
Posts: 11
Joined: Sun Mar 05, 2023 1:31 pm

Re: [MOD] Call Of House Hardabar

Post by Tirsk »

Some questions:

1. Grayfish Swamp. The Apparatus detects the secret https://ibb.co/m0qMPTZ. How can i get there.
2. Grayfish Underground. The same https://ibb.co/jHDZHcx.
3. The Underground quest. I talked to the NPC in 2 taverns, with the ogre, leprechaun and ratman in the Palace and got stuck.
The ogre said that at night there was some kind of movement near the tavern, I ran around the city for a couple of nights but did
not meet anything. Tell me which direction to go next
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by bongobeat »

Tirsk wrote: Sat Apr 01, 2023 7:24 am Some questions:

1. Grayfish Swamp. The Apparatus detects the secret https://ibb.co/m0qMPTZ. How can i get there.
2. Grayfish Underground. The same https://ibb.co/jHDZHcx.
3. The Underground quest. I talked to the NPC in 2 taverns, with the ogre, leprechaun and ratman in the Palace and got stuck.
The ogre said that at night there was some kind of movement near the tavern, I ran around the city for a couple of nights but did
not meet anything. Tell me which direction to go next
1. You can't. This secret is linked to secret on the map, for instance
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that secret is linked to a buried "treasure", its not a chest.
I didn't place it above the "real" secret.
2. that secret has its secret button somewhere. You must carrefuly look on some wall.
Not particulary
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near that secret.
3. The outgoing things in the night are just for the "lore". You don't need to search in a particular time of the day.
Seems that le last dialogue you're missing is somewhere in malan tael housing.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Tirsk
Posts: 11
Joined: Sun Mar 05, 2023 1:31 pm

Re: [MOD] Call Of House Hardabar

Post by Tirsk »

bongobeat thanks, found 2 and 3.

1.
SpoilerShow
A buried "treasure" its a grave in the valley of the golems? Then where I missed the fourth, there is a grave, a well, a tower.
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