1. The holy cross.
Also, in general, how thoroughly should I explore the city before leaving for the island? I'm missing so much here I'm just assuming a lot of it will unlock later.
1.knr wrote: ↑Sun Mar 26, 2023 9:24 pm Still haven't found archives IV. Some known mysteries in what I assume are the corresponding areas:
1. The holy cross.2. Only a master of light may pass.SpoilerShowFeel like I've tried every item I've got here, including a literal cross from the city.3. An unreachable ledge with a cave entrance in the north of the canyon.SpoilerShowMy current guess, a high level light magic spell does something to let you avoid the projectile?
Also, in general, how thoroughly should I explore the city before leaving for the island? I'm missing so much here I'm just assuming a lot of it will unlock later.
So I will give you the starting point:
Can not help you, but i know that passing this checkpoint starts nex Chapter and gives access to Styr jungle. So probably you need to finish main questline with dwarfs.
You can kill the dwarf to get the secret, it has no consequence. You miss the secret if you don't kill him.
By debuff, I suppose you are talking about boss, or some monster that gives you a debuff, that lowers your magical resistance right?Whisper wrote: ↑Mon Mar 27, 2023 12:43 pm 2 bongobeat: Sorry about asking about resistances debuff.
I play now Toorum Manor (your Mod for LOG1) and it is possible to have 100 in all resistances and immune to goromorg spell damage.
So you changed how resistances work in this mod, right? But how exactly debuff works?