[MOD] Call Of House Hardabar

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Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: [MOD] Call Of House Hardabar

Post by Whisper »

Anyone found all 3 secrets for Xarasa grotto?
Found only 1 and searched everywhere (the one with Power Cage gloves).

One hint is that "7 guardians lead to great treasure" (7 levers on level?) but did not do anything.
There is also "rock" looking like door not far from entrance to level.
And ther is detected by item secret in eastern part, but cant find way to it.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by bongobeat »

Whisper wrote: Wed Mar 22, 2023 12:29 am Where i can buy more Meteorite? Except for Skycity, i seem to cant find anywhere else and i need much more than found.

Are there places where you can buy Meteorite or new areas with plenty of Meteorite?

Cant make full armor and i need it for progress.
you can't buy meteorite, they are some in secrets, and the other are in the cavern of redwood mine level 1.
There is just the exact number to make the full set.
Whisper wrote: Wed Mar 22, 2023 12:35 am Anyone found all 3 secrets for Xarasa grotto?
Found only 1 and searched everywhere (the one with Power Cage gloves).

One hint is that "7 guardians lead to great treasure" (7 levers on level?) but did not do anything.
There is also "rock" looking like door not far from entrance to level.
And ther is detected by item secret in eastern part, but cant find way to it.
7 guardians refer to some "living" guardians.
And the last secret you're missing seems to be the pressure plate in a "far distance".
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: [MOD] Call Of House Hardabar

Post by Whisper »

bongobeat wrote: Wed Mar 22, 2023 10:07 pm you can't buy meteorite, they are some in secrets, and the other are in the cavern of redwood mine level 1.
There is just the exact number to make the full set.
I did not realise that you can walk on lave. Thank you for hint!
Got full Tannhauser items, which are for 2-handed user..


Do you plan to release new update soon or in future? I plan to restart game so want to start with new version, that why i ask :)
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by bongobeat »

well, sometimes lava can't be walked, sometimes not.


I do have a next version, but I do not plan to release it for now.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: [MOD] Call Of House Hardabar

Post by Whisper »

bongobeat wrote: Thu Mar 23, 2023 9:57 pm I do have a next version, but I do not plan to release it for now.
:shock: why?

You still testing it? Or just plan to update even more?


p.s. Do you plan to add Note book, like in Toorums Manor mod for LoG1, to store all notes and scrolls?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by bongobeat »

Whisper wrote: Thu Mar 23, 2023 10:54 pm
bongobeat wrote: Thu Mar 23, 2023 9:57 pm I do have a next version, but I do not plan to release it for now.
:shock: why?

You still testing it? Or just plan to update even more?


p.s. Do you plan to add Note book, like in Toorums Manor mod for LoG1, to store all notes and scrolls?
Because I did not take time to test the version in the game yet.

And no for the notebook.
I suggest that you sell old notes and treasure maps, finished questnotes, within a sack, to destroy them.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
knr
Posts: 58
Joined: Sun Apr 21, 2019 7:04 pm

Re: [MOD] Call Of House Hardabar

Post by knr »

Cleaning up the first part of the mod up to the big city, a handful of questions.

1. There's a skycity secret that's an alcove in the wall 1 level above the ground, no idea how to reach it.

2. The captain of the golden ship.
SpoilerShow
I've tried many things here, the one that seemed most suitable was Jean Bart's golden ring, but nothing. Related to this, I found two such rings, one in the sanctum secret and one somewhere in the city, I think. Is this a bug?


3. Any hints on the location of archives IV?
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: [MOD] Call Of House Hardabar

Post by Whisper »

knr wrote: Sun Mar 26, 2023 4:21 pm Cleaning up the first part of the mod up to the big city, a handful of questions.

1. There's a skycity secret that's an alcove in the wall 1 level above the ground, no idea how to reach it.

2. The captain of the golden ship.
SpoilerShow
I've tried many things here, the one that seemed most suitable was Jean Bart's golden ring, but nothing. Related to this, I found two such rings, one in the sanctum secret and one somewhere in the city, I think. Is this a bug?


1. If my notes are correct, look for button nearby.
2. You need to find book. In room with 4 figurine alcoves.
Last edited by Whisper on Sun Mar 26, 2023 4:52 pm, edited 1 time in total.
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: [MOD] Call Of House Hardabar

Post by Whisper »

How debuff to resistances work?

Anyone figured out? Is it decrease in % of resistances? Or fully making resistance zero (0)? Or just taking away some number of resistance, keeping other numbers?
knr
Posts: 58
Joined: Sun Apr 21, 2019 7:04 pm

Re: [MOD] Call Of House Hardabar

Post by knr »

Thank you, that's archives 1-3 fully done. Still missing 4, otherwise onto the city and the game getting really weird.
SpoilerShow
One of the first things to find in the city being an amulet of +250% xp feels like a sign of things to come.
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