What?!
Why alchemist cant cast light spells? What about dark spell, alchemist cant cast too?
What exactly prevents from casting?
2 bongobeat: can you explain please? There is restriction on classes that can cast spells?
Of course, only wizard or battlemage can cast spells (these are classes who go different hands than other classes) of any magic school.
Yes, I specified them in the change notes, on nexus. There is at least a long sword +3 or +5, not sure haha, a two handed sword. well, you better read the change notes.marten_1992 wrote: ↑Sun Mar 05, 2023 12:30 pm thx bongo !
it might simply be that the green gem is just not visible any more and still lies on the floor ...
about the changed stats, not 100% sure about that but to me it seems that a few items have changed slightly, but I might not have inspected them carefully enough before
There are some items used for riddles, but normally, I always put one of them near/almost near the alcove for the riddle (Normally), or it is possible to buy it in the shop. I have only one item in mind that is not close.
Well, you have to find the initial of the tower's owner, it is a little more harder now, because that level has been displaced in the playable version and it has a name of its own. But the tower got only one owner, and his name was mentionned in the dialogues, or even you have to ask yourself, which fortress it belongs to.
Yes, thank you, I've already figured it out! I looked at the combination from the "other side"! Fimir made me think differently! Thanks to him too!
bongobeat wrote: ↑Sun Mar 05, 2023 11:04 pm
Of course, only wizard or battlemage can cast spells (these are classes who go different hands than other classes) of any magic school.
Alchemist, I think, only got a special feature for growing herbs when you put it in its inventory, or was it the ratling? Anyway, putting skillpoints in light magic, dark magic, fire magic or any other magic is useless if you're not a wizard or a battlemage.
My alchemist cannot cast any spell. How can you cast a lightning bolt? That's not possible.Whisper wrote: ↑Mon Mar 06, 2023 12:10 ambongobeat wrote: ↑Sun Mar 05, 2023 11:04 pm
Of course, only wizard or battlemage can cast spells (these are classes who go different hands than other classes) of any magic school.
Alchemist, I think, only got a special feature for growing herbs when you put it in its inventory, or was it the ratling? Anyway, putting skillpoints in light magic, dark magic, fire magic or any other magic is useless if you're not a wizard or a battlemage.
What?
My alchemist can cast some spells for sure. Lighting bolt and firewall, etc. Fire and Air spells work, for sure. What do you mean by "putting skillpoints in light magic, dark magic, FIRE MAGIC or any other magic is useless if you're not a wizard or a battlemage"? There is no limit to use Fire/Air spells for alchemist. At least for starting spells.
So only Light magic and Dark magic not possible? Or you think that Alchemist cant cast spells because he cant cast spells with "hand"? Alchemist cast spells with Staff/Orb.
On scroll requirements for Lighting bolt, for example, there is Air 4, Alchemist with Air 4 can cast spell, just fine.
Normally it should add a bonus damage to every melee weapons. That script is old, and was not my doing.Whisper wrote: ↑Mon Mar 06, 2023 7:17 pm 2 bongobeat, I found bug or feature in this mod.
"Nix Warrior" skill do not add +20 (or +40 at level 5 of skill) to Dexterity light weapons. They add +crit chance though. Tested with all daggers (they use +Dex for damage).
"Nix Warrior" only add damage to Strenght weapons.
Is this intended? Or bug?
Wizard and Battlemage can cast with "bare hands", just hands.bongobeat wrote: ↑Mon Mar 06, 2023 9:06 pm But if you need rune gestures to cast a particular spell, then no, alchemist cannot do that, only wizards and battlemage can.
Every spell that are casted from a scroll, like fireburst, light, invisibility, etc, etc... an alchemist cannot use that. He doesn't have the runepanel hands.
With bow it should not work. It works with melee weapons, bow is missile weapon.bongobeat wrote: ↑Mon Mar 06, 2023 9:06 pm Normally it should add a bonus damage to every melee weapons. That script is old, and was not my doing.
I never noticed a bug here, and the bonus was applied correctly during my test. But maybe it doesn't give +20 directly.
I'm not sure anymore about that script, have to check it with dagger or bow. I don't have much time right now. Will check tomorrow or after tomorrow.
Thank you for the report.
Press the button and look aroundTirsk wrote: ↑Mon Mar 06, 2023 9:33 pm 2. How to get to the secret with the bag in the Castle Hardabar 2nd stair https://ibb.co/2gpDSqC
try to test the heads for strength)))Tirsk wrote: ↑Mon Mar 06, 2023 9:33 pm 3. How to get to this place in the Redwood Mine Level 2 https://ibb.co/4286fqS.