[MOD] Call Of House Hardabar

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bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by bongobeat »

alois wrote: Thu Feb 09, 2023 7:10 pm
poqwer11 wrote: Thu Feb 09, 2023 3:47 pm bongobeat A third question has matured, in addition to the two questions I asked above:
3. I can’t figure out the mine with task 5, 22, 11, 3. I loaded niches in different sequences, but nothing happens! :cry:
Me too... tried sum of weights in kg, in hg, number of objects (always starting from the northern alcove), but nothing works :(

alois :)
as the note said, are you doing it clockwise?
means that:
SpoilerShow
the first alcove to put weight is in the north, with 5 kg
SpoilerShow
then the next alcove will be in the east with 22kg
Also, try not tu put items within a sack, or that are in stack, that can cause issue on the script.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
poqwer11
Posts: 61
Joined: Sun Feb 28, 2021 2:51 pm

Re: [MOD] Call Of House Hardabar

Post by poqwer11 »

Thank you!
Yes, I collected the weight in boxes and a bag!
Do you just need to put in a few items?
poqwer11
Posts: 61
Joined: Sun Feb 28, 2021 2:51 pm

Re: [MOD] Call Of House Hardabar

Post by poqwer11 »

Oh, I wanted to ask Infernal Machine will I need somewhere??? :roll:
poqwer11
Posts: 61
Joined: Sun Feb 28, 2021 2:51 pm

Re: [MOD] Call Of House Hardabar

Post by poqwer11 »

bongobeat wrote: Thu Feb 09, 2023 10:18 pm as the note said, are you doing it clockwise?
means that:
Doesn't work, :cry: I put:
SpoilerShow
N - 5
E - 20+2
S - 10+1
W - 3
poqwer11
Posts: 61
Joined: Sun Feb 28, 2021 2:51 pm

Re: [MOD] Call Of House Hardabar

Post by poqwer11 »

Everything worked!!
It's about engraved stone and boulder. A stone is 10kg (actually 9.9), and a boulder is 9.9kg (actually 10), but it does not work with a stone, it does not work with a boulder !!!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by bongobeat »

poqwer11 wrote: Thu Feb 09, 2023 10:24 pm Thank you!
Yes, I collected the weight in boxes and a bag!
Do you just need to put in a few items?
Any item you want, except in bag, or in stack, to reach the corresponding weight.
poqwer11 wrote: Thu Feb 09, 2023 10:28 pm Oh, I wanted to ask Infernal Machine will I need somewhere??? :roll:
Well, I don't understand what you mean.
poqwer11 wrote: Thu Feb 09, 2023 10:54 pm
bongobeat wrote: Thu Feb 09, 2023 10:18 pm as the note said, are you doing it clockwise?
means that:
Doesn't work, :cry: I put:
SpoilerShow
N - 5
E - 20+2
S - 10+1
W - 3
You need to place the exact weight in each alcove according to the note.
SpoilerShow
N-5 means 5kg in the northern alcove, then 22 (clockwork) in the east, then 11 in the south, then 3 in the last alcove.
Try, to remove everything in the alcoves, and start again.
poqwer11 wrote: Thu Feb 09, 2023 11:19 pm Everything worked!!
It's about engraved stone and boulder. A stone is 10kg (actually 9.9), and a boulder is 9.9kg (actually 10), but it does not work with a stone, it does not work with a boulder !!!
Hum, franckly, I don't understand anything at all :(
Seems that you are talking of another weight puzzle? The rock scale?
Anyway, 9.9 is not 10kg. The weight needs to be precise.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
poqwer11
Posts: 61
Joined: Sun Feb 28, 2021 2:51 pm

Re: [MOD] Call Of House Hardabar

Post by poqwer11 »

bongobeat wrote: Thu Feb 09, 2023 11:33 pm Hum, franckly, I don't understand anything at all
Seems that you are talking of another weight puzzle? The rock scale?
Anyway, 9.9 is not 10kg. The weight needs to be precise.
Yes, I took an engraved stone with a weight of 10kg according to the description and added 1kg for the southern niche, but it did not work, then I looked and saw that it weighs 9.9 (this can be seen from the load indicators)! Same thing, but in reverse with the boulder scale !
alois
Posts: 112
Joined: Mon Feb 18, 2013 7:29 am

Re: [MOD] Call Of House Hardabar

Post by alois »

poqwer11 wrote: Fri Feb 10, 2023 12:35 am
bongobeat wrote: Thu Feb 09, 2023 11:33 pm Hum, franckly, I don't understand anything at all
Seems that you are talking of another weight puzzle? The rock scale?
Anyway, 9.9 is not 10kg. The weight needs to be precise.
Yes, I took an engraved stone with a weight of 10kg according to the description and added 1kg for the southern niche, but it did not work, then I looked and saw that it weighs 9.9 (this can be seen from the load indicators)! Same thing, but in reverse with the boulder scale !
It happened to me too... Apparently, the rabbit foot weighs 0.3 kg, and not 0.2 as it is written on the screen (and, of course by sheer luck, I chose the rabbit foot as weight!).

alois :)
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by bongobeat »

The rabbit luck weights 0,25 kg.
Well, no luck then! :mrgreen:
SpoilerShow

Code: Select all

			weight = 0.25,
			description = "A rabbit foot.",
			impactSound = "impact_blunt",
                        traits = {"dm_lucky"},
                        onInit = function(self)
                                for i = 1,4 do
					party.party:getChampion(i):addTrait("dm_rabbits_foot_luck")
				end
                        end,
I never verified that, but a few items have not the weight as indicated in the description, the game don't show more than one number after the dot, so it prints an appoximation.
Like the coins, each one weights 0.005 (0,005)

Gold nugget weights 0,02 kg and gold ingot 0.08
A very special item weights 3.14159265359, hopefully you didn't use this one :lol:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
alois
Posts: 112
Joined: Mon Feb 18, 2013 7:29 am

Re: [MOD] Call Of House Hardabar

Post by alois »

bongobeat wrote: Fri Feb 10, 2023 11:51 pm A very special item weights 3.14159265359, hopefully you didn't use this one :lol:
Is this item... a pie? :)

alois :)
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